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  1. #1
    Player
    Naria's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    1,137
    Character
    Naria Starcatcher
    World
    Sargatanas
    Main Class
    Sage Lv 100
    I'd like to get more history and culture for all of the game's races. How/when did the separate clans form for each race? While its been neat seeing so many Hellsguard in Orthard, it still isn't a race we hear much about outside the Encyclopedia Eorzea or the WAR quests. Similarity most of what we have learned about the Duskwrights has been anecdotal, despite the fact that it seems like the only place they live is the Shroud.
    (3)

  2. #2
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,043
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Naria View Post
    I'd like to get more history and culture for all of the game's races. How/when did the separate clans form for each race?
    This is kind of a mess right now.

    1.0 implied that the races had many clans and that the clans we knew were quite recent. For example, it suggested that the Dunesfolk arose when the Lalafell of the southern archipelago adapted to Thanalan with the rise of Belah'dia. The Wildwood arose as the Elezen were driven into the woods by Hyuran migration while Duskwight remained adapted to the caves after Gridania was founded. It suggested that the Midlanders were the "Default Hyuran Setting" but that the Highlanders had adapted to Gyr Abania. It suggested that the Hellsguard had adapted to the volcanic reaches of the Farreach.

    But that's a double-edged sword: the character creator only knows those settings. If you ever meet someone that should break those conventions, they have to make unique character models, and it's only worth doing for big NPCs like Gosetsu. Otherwise you have to fudge it and make do, like Minfilia and the Domans and the Ishgardians.

    You see a Highlander from Dalmasca and it's like, "What in the Seventh Hell is going on?"

    Not to mention the Triad card that says Highlanders domesticated sheep in the Age of Endless Frost.

    And that's assuming parts of it weren't just retconned out.
    (4)
    Last edited by Anonymoose; 08-25-2017 at 02:32 PM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  3. #3
    Player
    Kyran-Varlsen's Avatar
    Join Date
    Oct 2016
    Posts
    120
    Character
    Vauron Valmont
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Half-Breeds for sure, the Devs have been dancing around this issue for a while since Hilda.

    More substantively, I would like some more content concerning ancient Allag. During the Warring Triad Quests, we literally came face to face with ancient Mercedyians who were walking around like their bygone era was yesterday. What if the Scion awaken and, after a few odd misadventures, recruit an ancient Allagan warrior to their organization as a brand new character? We see this all the time in Sci-Fi settings, some ancient being popping out of a cryo-tube/whatever so as to offer a glimpse to an ancient time.
    (3)

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,133
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    More of Othard in general. The Burn(which may or may not be Bozja) is something I desperately want to see, and there's also plenty of auri stuff that I want more of. The Nhaama, the ancient Xaela civilization and the House of the Crooked Coin, the Raen enclaves that are supposed to be deep in the mountains...
    (6)

  5. #5
    Player
    Mysterysword's Avatar
    Join Date
    Dec 2015
    Posts
    735
    Character
    Siesta Fiesta
    World
    Coeurl
    Main Class
    Black Mage Lv 80
    More family trees being fleshed (or grown?) out, please. We don't even know the names of two of the current High Counts of Ishgard, or the name of Nanamo's mother, or Alphinaud and Alisaie's mother, or their paternal grandmother. For a while there, I actually thought their grandmother and mother were both dead.

    Also, more magic lore would be cool. It's always fun to speculate on what is and isn't possible with magic.
    (2)

  6. #6
    Player
    Hinoto-no-Ryuji's Avatar
    Join Date
    Aug 2015
    Posts
    389
    Character
    Ryuji Hinoto
    World
    Tonberry
    Main Class
    Monk Lv 70
    Anything involving the major city states - their Grand Companies, their local conflicts, their leaders and their approach to major plot developments. Even when they do show up in the main story, it often feels like an afterthought, a token presence. Gridania gets it worst; at least Limsa and (especially) Ul'Dah have worked their way into the main story in some way, but the near-removal of Gridania's most interesting elements (the Elementals) has made it feel much less fleshed out than its counterparts.

    That aside, I want more of a connection between gameplay mechanics and lore - specifically, though far from restricted to, gear and its acquisition.

    It seems silly to me that there is no mini-narrative behind major gear sets like the Tomestone or artefact ones. The former all follow a distinct theme each tier; would it be so hard to give a mini-quest (or even just a short little intro cutscene) when each is introduced, so that we get a sense of what this stuff is and what inspired its aesthetic? The latter is even more glaring; I know that the AF2 had narrative in the lore book, but why that couldn't have been woven into Job Quests is beyond me. And then of course there's stuff like the Anima weapons, which had creation lore but not naming lore. Just a line from Gerolt telling me why he named these new Monk fists Verethragna or Nyepels would go a long way, and help show more of his weapon enthusiast side as well!

    This can extend to a number of things. Quest rewards are almost entirely unrelated from the quests that give them 90% of the time. Job abilities are entirely unconnected the narrative that is mandatory for acquiring them (this is especially egregious). Yoshida has time and again said how important it is that FFXIV tell a story; why, then, does that buck stop at quest lines? Should not every element of your world tell a story? I understand the need for gameplay and story segregation in some areas, but there is frankly no good reason why these (and others) should undergo that.
    (9)
    Last edited by Hinoto-no-Ryuji; 08-23-2017 at 12:14 PM.

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hinoto-no-Ryuji View Post
    That aside, I want more of a connection between gameplay mechanics and lore - specifically, though far from restricted to, gear and its acquisition.

    It seems silly to me that there is no mini-narrative behind major gear sets like the Tomestone or artefact ones.
    Heck, it's pretty much salivation-worthy just to ponder over how the Sohm Al or Aery gear got there or would have been used by whoever was present before. In the first's case, were they dragon-riders? Mountain-people allied with them? Or take the smuggler's attire (especially in connection with Neverreap)—there are whole branches of content and mechanics that would seem to run underneath these simple dungeon gear sets, and yet their names and appearances are the only taste we get.
    (2)

  8. #8
    Player
    FJerome's Avatar
    Join Date
    Oct 2013
    Posts
    1,014
    Character
    Edhe'li Merwyn
    World
    Leviathan
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Heck, it's pretty much salivation-worthy just to ponder over how the Sohm Al or Aery gear got there or would have been used by whoever was present before. In the first's case, were they dragon-riders? Mountain-people allied with them? Or take the smuggler's attire (especially in connection with Neverreap)—there are whole branches of content and mechanics that would seem to run underneath these simple dungeon gear sets, and yet their names and appearances are the only taste we get.
    I've always assumed they were artifacts from the joint Elezen & Dravinian civilisation that predated Ishgard (which I've also always assumed was named Avalonia, going by the map names, but I don't think that's ever been confirmed). They've left ruins everywhere and I'd really like to ask a few dragons about those days, especially now a few of them seem to be quietly trying to recreate it.
    (1)

  9. #9
    Player
    Mysterysword's Avatar
    Join Date
    Dec 2015
    Posts
    735
    Character
    Siesta Fiesta
    World
    Coeurl
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Heck, it's pretty much salivation-worthy just to ponder over how the Sohm Al or Aery gear got there or would have been used by whoever was present before.
    Bigger question: Why does Nidhogg keep pots of purple dye all over his home?
    (2)

  10. #10
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    The actual threats antagonists pose or just more dangerous villains in general, using the garleans as an example I feel like stormblood has just shown them as completely incompetent and quite easy to route. We've heard time and time again how they are this big looming threat and yet every time we encounter them it's made out to be rather mundane and of no real impact or consequence. I mean I guess it comes down to funding but any of the 'battles' we see in cutscenes just look plain pathetic, Doma especially. Zenos on his own was great but everyone else and the empire as a fighting force just came off as lackluster and I think any cutscenes we get that display large conflicts in future should have just a little more work put into them.

    Speaking of warfare within this universe hearing general strategies for the average fighting man would be interesting, like I remember hearing Raubahn mentioning how scary it is to take on magitek armor for the first time, I'd like to hear more specifics about how standard rank and file actually deal with forces tougher than them, same with ishgard and the dragons as well or the general application of mages and how non-magic infantry deal with them, Oh and airships as well. How do Alliance forces take out juggernauts or dreadnoughts?
    (2)
    Last edited by VargasVermillion; 08-24-2017 at 08:04 AM.

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