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  1. #21
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    DRK did INT debuff combo which was WAY better than any silence due to magic damage and intruppting enemy abilities/spells was more PLDs thing than DRKs thing... also you need to have a really good eye to notice the animations or serious OCD to even notice the the animations on some role actions were originally from DRK abilities that got removed outright...
    That's debatable, but that's not what was being discussed; DRK never had a silence move in FFXIV, and so Interject wasn't taken out of its toolkit.
    (1)

  2. #22
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Tanathya View Post
    Let's not pretend Rampart wasn't taken out of DRK the same way it was taken from PLD. The difference is that Rampart is much more generic than something called Shadowskin and they went with that, and Anticipation is obviously Dark Dance's cross-role equivalent. I don't know why they mentioned Interject since DRK never had a Silence move, but yeah, 4 skills were taken from DRK.
    The two skills I was referring to as direct thefts were Reprisal and Anticipation. As for Rampart, I personally would have named it something distinct from anything the Tanks had in 3.X but that's neither here nor there. If we put suspiciously similar skills in the running, then we can say that role skills stole these from each job...

    PLD: Rampart, Conva, Awareness, Provoke, Interject(replaces Spirits Within silence)
    DRK: Shadowskin(replaced by Rampart), Reprisal, Anticipation(replaces Dark Dance), Low Blow(replaces DRK's identically named oGCD stun)
    WAR: Brutal Swing(replaced by Low Blow).

    Of course, this doesn't count the skills that are missing without role skill equivalents. So yeah, we could say DRK lost 4 but the same logic says PLD lost 5.

    As for why mention Interject, I wonder if OP was referring to the ability using Weaponskill Delirium's old animation?
    (1)

  3. #23
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tanathya View Post
    That's debatable, but that's not what was being discussed; DRK never had a silence move in FFXIV, and so Interject wasn't taken out of its toolkit.
    I think he's talking solely about the animation (which is silly).

    Quote from the same person on another thread :

    Quote Originally Posted by DRKoftheAzure View Post
    Interject is a glaringly obvious eyesore which DRK won't unless they decided to experiment and realize it uses 3.xx Delirum animation

    Edit: For the post above, I'll just add that, role skills stole Reprisal and Low Blow, indeed, but they also butchered them. We can't really recover the Reprisal and the Low Blow we lost in 4.0. They share the name, the animation, and the basic function, but the mechanics tied to it and the DPS gain that they represented for DRK were completely annihilated. They're just mere shadows of what they were. So I'd say that we lost Reprisal and Low Blow, without being able to recover them. We lost them the same way we lost Scourge. Reprisal used to have 66% uptime and deal 210 potency of damage, and Low Blow used to be a 100 potency oGCD with a chance to reset its CD everytime you got a parry, which had an incredibly good synegy with Dark Dance, which we also lost. And you can't DA anticipation to get %evasion either btw, so it's also not Dark Dance. We've been completely robbed.
    (5)
    Last edited by Freyyy; 08-23-2017 at 09:37 PM.

  4. #24
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Freyyy View Post
    Edit: For the post above, I'll just add that, role skills stole Reprisal and Low Blow, indeed, but they also butchered them. We can't really recover the Reprisal and the Low Blow we lost in 4.0. They share the name, the animation, and the basic function, but the mechanics tied to it and the DPS gain that they represented for DRK were completely annihilated. They're just mere shadows of what they were. So I'd say that we lost Reprisal and Low Blow, without being able to recover them. We lost them the same way we lost Scourge. Reprisal used to have 66% uptime and deal 210 potency of damage, and Low Blow used to be a 100 potency oGCD with a chance to reset its CD everytime you got a parry, which had an incredibly good synegy with Dark Dance, which we also lost. And you can't DA anticipation to get %evasion either btw, so it's also not Dark Dance. We've been completely robbed.
    Would have been nice to have them reduce the animation lock on plunge and have it reset its cooldown like Low Blow used to.

    I feel the new role actions are more limiting than anything, especially when things are taken from what you used to have. Or, with healers, having basic core mechanics like esuna rolled into the role skill. They should have pruned things like Protect when they were reducing button bloat. It doesn't feel good having to slot Rampart when you used to get Shadowskin for free with a cooler animation, etc.
    (0)

  5. #25
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Does anyone here have an argument that isn't rooted in "it used to be this way"?
    (1)

  6. #26
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Felorr View Post
    Does anyone here have an argument that isn't rooted in "it used to be this way"?
    Does "It's shitty design" work ?
    (0)

  7. #27
    Player
    Nhisso's Avatar
    Join Date
    Jun 2017
    Posts
    116
    Character
    Jacob Nhisso
    World
    Midgardsormr
    Main Class
    Paladin Lv 61
    The self importance in your post is so beyond sad. Wow.
    (0)

  8. #28
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    The role skills system is honestly very slapdash.

    One example is Healers Protect. i mean why does it even exist? just remove it from the game and increase everyones defensive/M defense by how much protect would have and bam nothing has changed other than decluttering the role action window. they set out to "declutter" skills in SB and some places they've done it well and other places not so well, as stated in my example.

    For tanks? its the same problem really. They should of kept rampart on PLD, Shadowskin on DRK and simply added a new ability that does the exact same thing on WAR. this way all jobs still have thematic animations while also only needing to make one animation for the WAR instead of trying to make one animation and making it kind of make sense on all 3 tanks. That and Awareness/Anticipation could of been baked in to all of the tanks kits. There is nothing wrong with one job having 2 abilities more than the other aslong as they're balanced.

    I do very much appreciate however that this system has brought us Stuns and Silences universally across tanks, it just makes it so that content can use those mechanics and that a tank can deal with them without having to be a PLD. its also great that voke is on there as you dont have to go and lvl GLD to 22 just to get an essential skill. Shirk is also amazing.

    Overall though i think its a very janky system and should of honestly just baked a lot of the abilities in to the jobs themselves with the ability to swap one effect out for another much like how NIN could with their poisons changing jugulate between a stun and a silence.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  9. #29
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I still take the stance that the role system for tanks should be the defining difference in what a main tank and an off tank bring to the fight beyond a classes regular skills and abilities. A main tank would want some mitigation and maybe a certain utility for situations. An Off tank would want some DPS role powerups, party utility, and a main tank support skill like a HP transfer or something maybe?
    (0)

  10. #30
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by MauvaisOeil View Post
    Does "It's shitty design" work ?
    No because you've done nothing more than share your opinion. Which, no offense, isn't worth anything to anyone.
    (0)

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