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  1. #1
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    My issue with the job is basically TBN. I am fully aware that we are sacrificing DPS for defense each time we use it, but for me that defense feels so lackluster. 1 to 2 auto attacks (or one in the case of some bosses) just does not seem very defensive, and I feel cheated each time that shield breaks, even if I get 50 blood out of it. It's a difficult feeling to explain..

    AoE pulls in dungeons are where it really hurts, when my cooldowns are spent, and for a brief moment when I am now relying on TBN, and it breaks, I am now taking tons of hits unmitigated to the face. The new Quietus and DA-AD combo helps a bit, but I can't help but miss how easy it was back in 3.0. Now I am having to go thru so much more for the same result, that's not simplifying the job in any way.

    Then comes it's combination with Bloodspiller. It's so damn confusing if I am either gaining DPS or losing it anytime I do get the 50 blood from it. The one thing I do know is any blood I naturally gain will always be a DPS boost.

    I don't know, everything just seems like a huge step back instead of a improvement. There are times I just wish that blood gain from TBN was attached to maybe C&S, and I had a actual active mitigation cooldown, not a mini HP based shield we stole from SCH.

    What I do know is, it's just doesn't FEEL fun to do dungeons as DRK anymore (Ex Primal and Omega I am fine with weirdly), and I have very little hope any changes they may make will bring the job back into that fun place again.
    (1)
    Last edited by Esp; 08-28-2017 at 06:07 AM.