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  1. #1
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Elkanah View Post
    1) snip.
    1. OP specifically mentioned that this hypothetical tank's gear would have lower defense and magic defense in favor of it lowering damage dealt by enemies. I'm not talking about aesthetics. We can already make our armor look cloth or leather. It's called using a glamour prism.

    2. Abilities being instant is specifically not being a caster. Being a caster means you have cast times. This is why bard and and machinist are no longer caster classes. And being interrupted by damage is also one of the core mechanics of a caster. PLD is not a caster class so it got a slight buff to make one of its major utilities more viable.
    (0)

  2. #2
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    913
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mavrias View Post
    2. Abilities being instant is specifically not being a caster. Being a caster means you have cast times. This is why bard and and machinist are no longer caster classes. And being interrupted by damage is also one of the core mechanics of a caster. PLD is not a caster class so it got a slight buff to make one of its major utilities more viable.
    PLD is not a caster class, you're correct. But tank wise, both its new skill for holy and clemency are considered MAGIC, not PHYSICAL skills. And a non interruption rate added to this mechanic for tanks could classify it as a caster tank with some skills. Similar to how rdm works. Only difference is you won't need surecast to make it functional, given PLD's ability to use magic skills without needing to be interrupted.

    While I do understand that tanks are not casters, this mechanic can still work in some ways without overhauling the original code. But it would be up to the devs to make that a consideration. Sadly, as we know Squeenix of over 7 years since 1.0, a lot of those ideas had been trashed or thrown away. Honestly, still believe this is due to 1.0's coding in the system.
    (0)

  3. #3
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Personally I think dork knight was as close to a caster tank as were going to get. It would be interesting to see how a magitek knight plays out though if SE wanted to make an original tank class. Using magic, ceruleum, and body machinery (weapon and offhand) to tank maybe... IDK.
    (0)

  4. #4
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    http://Tinyurl.com/geotank

    I'm gonna leave this here again for my hopes that SE makes Geomancer a Tank. They would be the perfect candidate.

    I still need to adjust it to 70, but the main premise is still there and still solid.
    (0)
    Last edited by Eloah; 08-25-2017 at 01:37 AM.

  5. #5
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    This might sound like a crazy idea, but it's something I've always wanted in an MMO: a caster that tanks by summoning a bad-ass companion, while the caster stands at the back and uses spells that help the companion do tank stuff. This includes weaker shields/heals that only affect the companion. The caster would also have some damaging spells for them to use sometimes, as well as certain cooldowns that buff the damage of the companion for a while. Plus a skill that transfers all enmity to the companion.

    The caster and the companion's HP percentages are linked. So healing one would heal the other, and damage is shared between the two. However, the companion takes less damage when being hit. So a boss might hit you for 15,000 with an auto, you'll both take 7,500 damage. But if the boss hits your companion instead, it'll only do 10,000 and you'll both just lose 5,000 HP each. You'd have a resource-based spell on a low cooldown that makes you immune to damage (but not your pet's damage) for 2-3 seconds, so that you can avoid getting hit by party-wide AoE attacks, since if you and your pet get hit, if basically means you're taking twice the damage.

    Upon the death of the companion, the caster survives with 1 HP and all enmity is transfered to them, but they become invulnerable for 5 seconds. The caster has a skill on a 4-5 minute cooldown that let's them instant-cast another companion that immediately regains enmity. This serves as their invulnerability mechanic.

    The shields and heals from the caster wouldn't be enough to keep the companion alive. You'd need healers to help out. Whether the caster chooses to heal/shield the companion as well, or use their DPS spells, would be the difference between tank stance and DPS stance. The spells would be the shared -
    under one stance, they're target-based damage spells/DoTs. Under another, they become heals/shields that you can only use on your companion and generate enmity for your companion. You'd have a skill with a moderate cooldown that transfers enmity to your companion. As well as cooldowns that become buffs to your companion depending on your stance as well.

    Playing this would require a lot of coordination, as you would be having to position your companion appropriately to make sure the boss is facing the right way. You'd also have to make sure you don't get hit by AoE attacks. I don't see it being easy, but I sure as hell would have a blast playing something like this.
    (1)

  6. #6
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    I am all in for any new tank with a unique flavor, but didn't the PLD basically become a caster tank in Stormblood, with it's heavy reliance on Holy Spirit?
    (0)

  7. #7
    Player
    Opus's Avatar
    Join Date
    Jul 2015
    Location
    Ul’dah
    Posts
    44
    Character
    Hel Vel
    World
    Hades
    Main Class
    Dark Knight Lv 70
    Looks like the nays are mostly about how the game's current design makes it really hard to have variety in each role. I want to be able to play radically different styles. If you had ever played Ragnarok Online you'd know what I mean. Things like

    1) Monk Mage
    2) Ultra high ASPD thief builds
    3) Pet tanking
    4) Ability to cloak/hide

    Other than my caster tank idea.
    (0)

  8. #8
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by BluexBird View Post
    This might sound like a crazy idea, but (snip)
    I love it! One of the best original ideas I've seen on the forum. I was thinking something along those lines but you really went in-depth and answered some questions about how it could work. A caster tank like that is significantly different enough to the melee tanks we have now that it could increase the number of players interested in taking the tank role.
    (0)

  9. #9
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by BluexBird View Post
    This might sound like a crazy idea, but it's something I've always wanted in an MMO: a caster that tanks by summoning a bad-ass companion, while the caster stands at the back and uses spells that help the companion do tank stuff. This includes weaker shields/heals that only affect the companion. The caster would also have some damaging spells for them to use sometimes, as well as certain cooldowns that buff the damage of the companion for a while. Plus a skill that transfers all enmity to the companion.
    Tell me, why would you think they'd create a job that requires you to literally be two different places at the same time. They just simplified the jobs in this expansion to make them easier to play, but the idea of a Pet tanking while the master stands somewhere else would be creating one of the most difficult jobs to play, on the least played role. We already have a ton of bad tank players in the game as it is. Please do tell me why you think this is a good idea.

    This is also a tank that now takes double damage from all raid wide attacks, and has to worry about not only dealing with enemy positioning and tank dodging, but all the movement involved that ranged and melee DPS and healers have to deal with. The player now needs twice the knowledge of every fight in order to perform their job. They have to know all the tank mechanics, and all the DPS mechanics. Please tell me how an average player could manage dealing with all the mechanics that can happen simultaneously in most of the fights. This is also a tank that can cheese boss mechanics that require damage to be split amongst multiple tanks or players, potentially breaking some fights or drastically changing how they're done, making such a job a potential shoo-in with no other tank job being able to compete.
    (0)
    Last edited by Shippuu; 08-26-2017 at 01:03 PM.

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