There are no mechanics in 4-man content that you can't figure out on the spot. Every 4 man in this entire game is mind-numbingly easy.

There are no mechanics in 4-man content that you can't figure out on the spot. Every 4 man in this entire game is mind-numbingly easy.
The first boss in Bardams. That "get as far away as possible" aoe line is very counter intuitive imo and pretty punishing if you mess it up.
Especially since when you see it in any other dungeon it is a "get closer to take less". I made the mistake of getting closer my first time through that dungeon, ended up dying because of it.
Hmmm... there are some mechanics that still need some briefing for new people. From what I remember :
- Temple of Qarn : first boss still manage to kill some people
- Cutter's cry chimera : also quite a newbie crusher
- Aurum Vale : the whole thing in general is quite murderous
- Temple of Qarn hard : sabotender queen - wipe feast if group stays deaf to strat
- Keeper of the lake : bomb dropping boss
But other than that, yea, most of the boss encounters are pretty much straightforward.
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