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  1. #1
    Player
    Ftail's Avatar
    Join Date
    Jul 2015
    Posts
    310
    Character
    Lilac Blackthorne
    World
    Balmung
    Main Class
    Red Mage Lv 80
    I really shouldn't have looked into the reply from Sebazy in this thread, because this is exactly why I said I wouldn't be responding in my previous post. I get a condescending post laced with sarcasm instead of an apology for taking my message out of context, by putting words in my mouth to prove themselves right in an online debate. This kind of intellectual dishonesty prevents me from continuing to have a rational discussion with you, and now I won't be curious to check what your next inflammatory response will be. Next time you try to debunk someone, please understand server/client latency timing or maybe you can just take my entire message into account, instead of taking me out of context. One more thing, if you are going to use time as conclusive evidence, please also provide math that actually proves what you are saying to be factual.

    Have a nice day taking me out of context to win an internet debate.
    (0)
    Last edited by Ftail; 08-28-2017 at 09:10 AM.

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ftail View Post
    Next time you try to debunk someone, please understand server/client latency timing or maybe you can just take my entire message into account, instead of taking me out of context.
    Hi

    I'd like to think I have a pretty good grasp on client side latency in this game, the delay on certain abilities and the buffs/debuffs they apply is down to more than just raw latency tho. The EU data centre move demonstrated that quite nicely and even with sub 30ms latency there's still a substantial delay between the adlo hitting and the galvanise actually taking effect. To give you an idea of the size of that window, early Turn 5 kills required a WHM to be able to consistently land Cure IIs between Death Sentence and Infirmity (the same delay as Adlo/Galvanise) for around 5 minutes at a time. Again, I don't know the exact timing of the delay off the top of my head, but it's in the order of a 1/3rd to 1/2 a second from memory, that's all the numbers you're getting out of me at this hour, hope it's enough.

    If you feel I was harsh, so be it. Your example was niche nonsense built upon a pillar of entirely avoidable failures, and the video whilst eye catching, is irrelevant to the game as it stands today (Fun fact, I had so much Spell Speed in 2.4 (Not 3.4, oops!) that assuming I could mash my cure button, PoM was as big a HPS cooldown for me as Divine Seal). SS isn't a feasible bandaid to cover for others mistakes in these cases. Endgame encounters are just too tightly scripted and predictable and in emergency situations such as yours, the better solution is usually with oGCDs such as Lustrate/ED/Tetra.

    If I were in your shoes, I'd have put forward something like trying to keep tanks alive when after pulling both gorilla packs and the dogs in Ala Mhigo. That'll get most healers mashing heals on the limiter especially if they didn't see it coming and pocket cooldowns accordingly =(
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    Last edited by Sebazy; 08-28-2017 at 07:59 PM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~