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  1. #21
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Phew... Hi all,

    I spent some time to did a series test... which I should done something earlier so I won't waste such amount of the time. (I should do my 'naked' damage first )
    I think this whole test says: Archer's damage need to be effective at certain distance.

    By the way, now I see this test is completely garbage so read further if you want to know why. Otherwise stop here.

    Here is why:


    In this test, the objects are L50 Black Wolves.
    What I did is:
    1. getting basic gear on me which + nothing to dex, str, pie (except Felt Bracers).
    2. Charge Barrage >light shot wolves (usually max distance)
    3. getting 1000 tp and pop my heavy shot
    4. after battle, readying my chat log and key into my excel, filter out light shot critical amount.

    Here is the new google doc

    Discussion:

    1. If you read above damage average, I have 2 separated parts. One is 85 trials average, one is first 60 trials average (yellow highlight). From there you can see in this method, even I did another 50 or more, the average should be around that number. So quantity of the trials shouldn't be that matter (if the test method is valid, I expect to see more difference. So it shouldn't be matter for comparison purpose.)

    2. I really can't explain why there is no difference on heavy shot averages between dex+44 and pie+2 ('naked' situation for my test. I rather have slightly bigger pie than -4 from taking off my Felt Bracers. I don't have time to prepare another no-melded one ^^ So, I suspect it's due to I didn't keep 8 yalms between wolf and me. Otherwise, I really can't explain it. If this is true, it makes my previous test garbage too because the eye is flowing around randomly and I didn't take my 'naked' damage down. This will force me to find a better target if I want to do the test solo.

    3. position of the enemies. The wolves is moving randomly, so even my barraged light shot can't hit the wolves from same angle same distance every time. If the distance influence heavy shot is valid, that make my light shot result questionable too.

    4. Which number to exclude, which to include. If you reading my data carefully, there are some critical damage I excluded which is ie 280. However, there are some normal damage is 270 and it didn't say it's critical damage. So, if I included critical values to my data set, then I really need to do a 1000+ trials each situation, if not, why do I included 270? It's a good question to discuss... ^^:

    5. Misses. With dex I certainly can see I have more reminding hp in the end of my test for each wolf. These are causes by the misses. However, how do you calculate misses into equation? using dps? then do you need to put the button-smashing rate into the equations? (Also, don't know why many of you think I'm pro str. I'm going to use my att gloves...)


    /sigh why am I get involves=d to this...
    /waiting for the "far more significant" data...
    (0)
    Last edited by Deli; 12-31-2011 at 07:32 AM. Reason: forgot to add some more thing to discussion

  2. #22
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    The one thing I think people need to keep in mind is that if they just stack attack without the corresponding attribute DMG modifier they are not going to see the results they want to see.

    This is being tested like a scale. You test with large amounts of STR or DEX, but you miss out on the attack power, you equip large amounts of attack power, but you miss out on the STR and DEX to push the attack power through which is why you start to see similar results.

    The ideal set up would be a mix of both on a pair of gloves. I have a +17 DEX +30 attack glove that I usually use for King Moggle Mog and really anything else, but high amounts of DEX for Ifrit being that he has such a high VIT check.

    You can't just put DEX or STR into everything expecting to see significant results being that they SUPPORT your attack power. I mean, you can, but honestly that is only really the case for high VIT mobs. Your STR/DEX mods are going to exceed or push against the Lv45-50 mobs so you will absolutely see a significant increase there in those kinds of situations involving lots of attack power.
    (0)
    Last edited by BruceyBruceyBangBang; 12-31-2011 at 08:08 AM.

  3. #23
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ApplePie View Post
    Uh, too bad STR is better than DEX and PIE. Just fyi, those stats only increase damage on light shot. So GG for bashing him when you don't even read patch notes.
    Actually you're the one who didn't read the patch notes it seems.

    Damage dealt by archer arms
    Damage dealt by archer, lancer, thaumaturge, and conjurer arms
    The above damage bonus also applies to “Shot” attacks by archers.
    Archer arms, not just light shot. It also applies to shot attacks, not exclusively.
    (2)

  4. #24
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    ≪Parameters and Their Effects≫

    Strength

    * Attack Power
    * Damage dealt by puglist, gladiator, marauder, and lancer arms

    Vitality

    * Damage taken
    * Enhancement Magic Potency
    * Maximum HP
    * Damage dealt by marauder arms

    Dexterity

    * Accuracy
    * Block Rate
    * Parry
    * Damage dealt by archer arms

    Intelligence

    * Attack Magic Potency
    * Damage dealt by pugilist arms

    Mind

    * Healing Magic Potency
    * Magic Accuracy
    * Damage dealt by gladiator, thaumaturge, and conjurer arms

    Piety

    * Magic Evasion
    * Enfeebling Magic Potency
    * Maximum MP
    * Damage dealt by archer, lancer, thaumaturge, and conjurer arms

    ≪Auto-attack Damage Bonus≫

    Class---------Bonus 1-----------Bonus 2
    Pugilist-------Intelligence-------Strength
    Gladiator-----Mind------------- Strength
    Marauder----Vitality------------Strength
    Archer--------Dexterity-------Piety
    Lancer--------Piety--------------Strength
    Conjurer-----Mind----------------Piety
    Thauma------Mind----------------Piety


    * The above damage bonus also applies to “Shot” attacks by archers.


    Planning is underway to give players the option to undo point allotment in a future patch.
    Need More be Said? Taken straight from the Horse's Mouth.
    (0)
    Last edited by Matsume; 12-31-2011 at 08:29 AM.

  5. #25
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Matsume View Post
    Need More be Said? Taken straight from the Horse's Mouth.
    That's why I'm testing all of these... cus that str thing...
    I need to find a nice lv of hippocerf... lv50-52
    anyone knows?

    Otherwise I'm going to mess with Lv47-49 Bandit archer and Bandit mage

    and why do I have to test on Lv50+ you supposed to see the relationship on any level range


    ps.-edit I went back and test with bare felt bracers... always did some embarrassing heavy shot damage in the end. 173, 175, 180... before it die. such as one more light shot then it die. This time data looks more reasonable, I need to figure out why the hat with +int materia didn't work.



    summarized picture is here and google doc is here

    I don't know it's lucky or not you can read this. I did more test about archer shot damage:
    Object: L45 Serpent Reaver Eye (pretty much bandit archer)

    Procedure:
    1. light shot pull to certain distance that if I move a little she moved a little too. (ensure distance)
    2. Once distance is sure, she didn't move after 1-2 shot, I do my first recorded light shot.
    3. Invigorate
    4. shot Heavy Shot when it's available. (ensure heavy shot doesn't changed by tp)
    5. Leaden Arrow > Wide Volley
    6. Light shot (tp should be just over 1000) > heavy shot > Leaden Arrow. Archer should die here.

    If on #6 archer already dead, I abandon the light shot and heavy shot result. it will cause less data for L.A.

    I really don't know what's right or wrong. However, my data still shows str~dex~att that doing nothing. There are so many "experts" out there too. So, I'll leave the stage to them. Please try not to reply to this thread anymore. Just let it sink to bottom.
    Earth is orbit around sun or not, it's not matter to me anymore.
    (0)
    Last edited by Deli; 01-03-2012 at 04:41 PM.

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