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  1. #21
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by RadAvis View Post
    Its just...not the same.
    At the end of the day I think that was the point. BRD/MCH were borderline the same class in HW. They've forked them off from each other pretty heavily to which I say is a good thing. Naturally there will be people who appreciate or don't appreciate the end result, but nobody should have been wanting 3.0 MCH v.2.- even if it's just for the concept of differentiating Brd/Mch.

    As for Gauss Barrels existence? No clue.
    (1)
    Last edited by Greedalox; 08-29-2017 at 12:23 PM.

  2. #22
    Player
    Dianoia's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    59
    Character
    Red River
    World
    Balmung
    Main Class
    Ninja Lv 90
    Barrels are a neat idea if there were more than one. I think there's a big missed opportunity to have different barrels apply different effects to the MCH's actions. And there needs to be more interplay with the turrets. I feel like there's a lot of great base ideas with MCH that just haven't been fleshed out yet.
    (0)

  3. #23
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dianoia View Post
    Barrels are a neat idea if there were more than one. I think there's a big missed opportunity to have different barrels apply different effects to the MCH's actions. And there needs to be more interplay with the turrets. I feel like there's a lot of great base ideas with MCH that just haven't been fleshed out yet.
    It's not a great idea. No one will play a job where you OGCD to stance swap per skill.
    (1)

  4. #24
    Player
    Eir_Z's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    63
    Character
    Eir Zurivost
    World
    Lamia
    Main Class
    Machinist Lv 70
    What if we got more party support abilities through our turrets, but separate from Hypercharge? I never liked how increased vulnerability was linked to the turret's increased rate of fire, but Dismantle was a completely separate oGCD. Might be better if They were separated and Dismantle was incorporated into a turret ability.

    And, other than stifling dps, I don't understand why we can't deploy our other turret while one is "being repaired" after an Overdrive. Maybe make the repair longer, but allow the other turret to be deployed?
    (0)

  5. #25
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Pence View Post
    It's not a great idea. No one will play a job where you OGCD to stance swap per skill.
    I mean, it'd be more exciting to look at the possibilities considering that's what they had showcased MCH to be initially in 3.0. Have a spread attachment increases tp cost and lowers damage to add aoe capability, an accelerator to overclock the TP costs to increase damage, or a scope that keeps you stationary (not casting here, full-out disable movement), and all can be used/mixed interchangeably.

    My biggest issue with GB in 3.x was not only it was functionally exactly the same as wanderer's minuet (homogenizing the two jobs), but also having the proc effects circumvent the cast mechanic entirely. Like, why even bother?
    (0)
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  6. #26
    Player
    Silkerin's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Silke Rin
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    • I wonder how accepted this idea will be for the gauss barrel:

    - Make the gauss barrel something kinda similar to wildfire, having a charge meter, with each action or auto attack or whatever it charges a bit, then when it is full or whenever you want you can use..., dunno... either gauss round or another new skill, or even the same gauss barrel again to use all that stored energy in one shot, hell, maybe even making it so the ideal way to use it was pairing with wildfire.

    - And/Or using some of that charged energy from gauss on your turret, using the overdrive skills, making them do stronger damage until they eventually overcharge and explode, again playing somewhat with wildfire: applying wildfire to the enemy then overcharging the turret, meanwhile using some combos to rebuild the lost energy and finish with the turret exploding and using that max energy shot as well.

    - make it drain mp while the barrel is equipped maybe?

    It would be kinda hard for me to do it with my latency but i can see this being interesting...



    • Now to the different barrels idea... dunno, i still think it would be cool to have different guns to use with different effects, but this isnt ragnarok online, so different barrels would be the closest thing to that. having different styles of barrels for different situations maaaaybe? would be pretty niche but... could possibly work similarly to how brd currently works with their songs?

    - gauss being one that already was mentioned;
    - a spread barrel to maybe make the dh higher but the range only that of a melee skill and also conal aoe with heavy damage falloff;
    - Sniper barrel that decreases skillspeed but heavily increases crit rate;
    - Automatic barrel that is basically rapidfire with a longer duration but the inability to crit, but dh works.

    - These barrels, having each their own cds like brd songs.

    -Unlike the bard songs, that ideally you use them in succession in a way that the party buff is never down, the 3 barrels aside gauss *since i consider it a special barrel*, ideally you let them timeout, because when their duration expires, the mch can do a "finisher" move corresponding to those barrels, replacing all weaponskills with that finisher, and using that finisher will finally remove the barrel from the weapon, like it breaks after using. those finishers being:

    - Anti-Material Shot - that is a skill that always crit and does huge damage.
    - Blunderbuss Shot - deals a lot of damage in a cone and puts a dot.
    - Chain Shot - a weaponskill that hits multiple times like barrage, but maybe more than 3 times.


    Sadly I dont think this would ever happen
    (1)

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