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  1. #21
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Blue Mage as a caster-tank. I would extend the blue magic effects to not only make it as to be able to cast iconic monster spells but also include the ability to transform into specific monsters for extra mitigation or damage.

    We coupd have a transformation job like druids in WoW.
    Also transformation is a staple of the series with Vincent's limit breaks, Terra's trance or the Morpho class in FFTA.
    (0)

  2. #22
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Ogulbuk View Post
    The fact that RDM also has access to the same elements, to be honest, works against the argument. It means elemental magic is not exclusive to White Mages/Conjurers.

    The thing is what makes Geo is notable is the elements it uses. Geo's unique mechanic, abilities depending on terrain, would not work in an MMO. What made RDM notable was that it's a JoAT, which they did surprisingly well with.
    (0)

  3. #23
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Geo already works in an MMO, XI. Not saying it has to work the same way, but it work.

    The biggest flaw about having it in this game is I predict it would most likely be a DPS Mage with spells like Eartquake.

    Btw, no, a RDM is not a jack of all trades. It's pretty much one of the best DPS jobs that hapens to also heal very well. It's a king of a trade with amateurship in healing.
    (1)

  4. #24
    Player
    Nuach's Avatar
    Join Date
    Jun 2017
    Location
    Weeping City of Mhach
    Posts
    16
    Character
    Reha Mirza
    World
    Malboro
    Main Class
    Black Mage Lv 70
    While this is purely my understanding of the situation, I thought I'd go make a concise and helpful infographic for Geomancer, Time Mage and possibly in the future, Gambler.

    (4)

  5. #25
    Player
    deusdormit's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Ether Prince
    World
    Faerie
    Main Class
    Machinist Lv 69
    Actually i would like geomancer as the first caster melee. Kinda working like bard where you can set up a terrain in a circle that you can cycle like songs that does damage when cast/over time except you can set up 2 fields at a time and teleport between the 2 acting as a gap closer/jumpback. However everytime you set down a new field, like bard it has to be off cooldown which starts counting once the field dissapates. It sounds complicated but actually mechanically it would work really smooth and it would always keep me busy slightly changing how my rotation works depending what terrain im standing in. Probably the terrains would run along the lines of rocky, icy, volcanic, watery, grassy? I dunno
    (0)

  6. #26
    Player
    deusdormit's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Ether Prince
    World
    Faerie
    Main Class
    Machinist Lv 69
    Melee caster as in magical damage close range only to clarify
    (0)

  7. #27
    Player
    deusdormit's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Ether Prince
    World
    Faerie
    Main Class
    Machinist Lv 69
    Sorry on a roll now but volcanic could be damage over time, watery one big hit when laid down, grassy(wind dmg terrain) could be a weak heal over time, icy could not do anything but give you a weak long range combo. I know it seems like but if ice is long range why would you ever dissipate it as your second terrain? Well you could put the volcanic damage over time terrain on a mob while you attack the boss or put a grassy terrain in the back in preparation for a phase change attack for everyone to be ready to stand in. Sorry. Ok. Ill shut up now
    (0)

  8. #28
    Player
    Victoria_Silverdawn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    79
    Character
    Victoria Silverdawn
    World
    Louisoix
    Main Class
    Conjurer Lv 80
    If anyone actually played the Astro story... it's basically AST with WHM attacks... not to mention it will probably show up in future quest... the lore they set up for xiv world is they use earth, wind, water... and they wouldn't reveal a new job right away in a expansion... they would reveal it through MSQ, not a side quest for a different job... and basing any job in here from any game doesn't help besides the basic abilities... how a geomancer works in other games, might not work here.... that's why blue Mage has been a challenge to add until now when they have been adding nothing but jobs, not classes.
    (1)

  9. #29
    Player
    GavynG's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Anslo Garrick
    World
    Zalera
    Main Class
    Paladin Lv 80
    Dunno, but waiting another 2 years for a chance of any of your favorite jobs being added is annoying. Balance be damned.

    IMO early releases on jobs are better for balance in the long run. Earlier feedback. Earlier changes. Keeps people interested in the game, too. HW felt like a chore after the first year for me.

    Give me Blue Mage and I'll be subbed forever. :P

    But on topic... The AST quests for GEO mentioned them coming "in a few summers" so I'd guess they'll probably add it with the next expansion. I'll admit I'm pretty interested in it actually.
    (0)

  10. #30
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Ogulbuk View Post
    Geo already works in an MMO, XI. Not saying it has to work the same way, but it work.

    The biggest flaw about having it in this game is I predict it would most likely be a DPS Mage with spells like Eartquake.

    Btw, no, a RDM is not a jack of all trades. It's pretty much one of the best DPS jobs that hapens to also heal very well. It's a king of a trade with amateurship in healing.
    Current DPS Standings

    You may wish to reconsider your opinion of Red Mages. They are nowhere near the powerhouse people keep making them out to be.
    (0)

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