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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,124
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100

    Healer role skill suggestion

    I think it'd be really cool if healers could get some support abilities in the role skill category. By support abilities I mean spells like Haste, Bravery and Faith, maybe defensive spells like Wall (hard to differentiate it from Protect though).

    These spells would be on the GCD with a base MP cost. They would be single target with a short duration (30s, or maybe 15s).

    In terms of overall effect, the damage they add would have to amount to less than what healer DPS is normally.

    This would give healers the option to contribute to the party's overall DPS while still taking a more 'passive / supportive' role that many associate with 'healers'.

    It also adds a lot of new options to make healing more engaging. You could take a defensive buff and the usual suite of Lucid Dreaming, Swiftcast, Eye for an Eye and Largesse, increasing the party's defenses between healing. Or perhaps your co-healer is doing all the healing, so you could take more offensive buffs in place of Eye for an Eye and Largess.

    If your playstyle is going to call for more offensive play, such as a Scholar in the majority of content or a White Mage in an expert dungeon with lots of time to AoE, you could take Haste and cast it yourself for faster Holy. Conversely, you could cast it on yourself to increase the speed of your healing or to buff the party faster.

    It would add an interesting aspect of healing by giving the players more interesting abilities to utilise during the extensive healing downtime that many fights have. It also doesn\\'t remove the need or requirement for healing to utilise their damage dealing abilities. Having the option to add more variety to a base toolkit that is almost exclusively 'deals damage' or 'heals the target' (in regards to standard, GCD abilities) could make the healing role much more engaging.
    (1)
    Last edited by Connor; 08-22-2017 at 03:30 AM.

  2. #2
    Player
    Kwoon's Avatar
    Join Date
    Sep 2015
    Posts
    39
    Character
    Kwoon E'xil
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Would need to fix the current abilities in there first. Would be hard to TAKE any of those considering a solid 4 per healer class is already taken by things that should be part of the class already.
    (2)

  3. #3
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    Red Mage had Haste in FFXI. It became a mortal sin if it wasn't on every single party members at all times. So this "jack of all trades" job became a haste/cure bot, basically.

    Maybe if it had a long cool down, so it couldn't possibly be on more than 1 person at a time. Then it might be okay.
    (0)

  4. #4
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    484
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Considering that the only Role Action, out of all roles not counting Drain/Break, that directly deals with damage done is Cleric Stance I doubt that SE would give any Role offensive actions, as they would just become mandatory for most content.

    I do like the idea of us getting more defensive/support abilities. Maybe something like that lets us remove x% of enmity from a party member or make Protect into a short duration party buff that reduces more damage than what it does now.
    (0)
    Last edited by magnanimousCynic; 08-31-2017 at 04:01 AM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.