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  1. #11
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    I loved the hot and cold game in FFIX. I made huge charts and diagrams a long time ago documenting every little detail in terrain and other such things. Honestly I spent more time playing hot and cold then the rest of the game.
    (0)

  2. #12
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by viion View Post
    I did not nor did anyone in my several linkshells across several servers (i hopped) ever played with chocobo racing, some did the Digging but not for the game, more for the crafting purposes.

    I wouldnt say no to this but i would say i could careless and prefer other content first and second and third and fourth and fith and sixth and ... you get it?
    I did the raising racing and other chocobo things in FFXI and loved them all, if they could take those concepts and improve them in FFXIV, I would be all over that.
    (1)

  3. #13
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Elexia View Post
    I've heard of no one quitting FFIX because of Hot & Cold nor did I hear of anyone quitting XI because of an optional mini-game.

    "Tibian" =/= thousands of players.
    Sorry I should have clarified.

    I am all for the implementation of digging, racing, and optional mini-games/content. My main issue is that the OP wants strictly "hot and cold" which has been used via the gathering system. People have commented how frustrating and annoying the gathering system is, thus a hot and cold chocobo digging mechanic would just further ignite the fire.

    SE should be able to come up with a creative way to implement chocobo digging, racing, tetra master, casino, other mini-games that don't entirely revolve around the same repetitive (and completely lack luster) mechanic.

    And lets be honest, everything that is "optional" isn't really that "optional" in the end for dedicated players.
    (3)

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