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  1. #21
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dzian View Post
    Diadem failed cos it was basically a fate grind. I did the rehashed one twice and itnwas just fates fates and more fates. Never set foot in it again. If eureka even has hints of fates or fate like content think a lot of people are going to be angry. Esoecially when it's suppose dto be all new content.
    Tbh while there are parties in pf their are alot fewer than a few weeks ago, I mean for laksimi u can get right side peices for every five clears. I actaully waited this weekend for in a laksimi party for a whole hour, normal omega and crafted gear has def made this content less popular than it was. And for susiano I cleared it and feel its really zero reason to go back ten clears for one weapon when you can buy the same ilvl weapon off market board in most cases under a million. So I wouldnt exactly say this stuff is booming like it was a few weeks ago and I can only see a decline on the way
    (0)

  2. #22
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Skogli View Post
    Been playing since 1.0 EU launch and I have to disagree. The amount of side content and stuff to do in general is a lot. Over the last 3 years, SE has brought a lot to the game and with more to come.

    Keep up the good work SE. Your game is amazing!
    And which one of those was truly a success? Diadem was such a failure that SE even tried a second version which also failed quite fast. LoV was nearly death on arrival thanks to being way to complicated and not really that fun. TT turned into a big RNG grind. Gold saucer itself only sees a big amount of people if there is an event otherwise you will barely see anyone there. Palace is one of the few places which people constantly run so its at least a bit successful.

    PVP was only brought back from near death thanks to all the items that they throw at it. (And the exp it gives)

    So would be kind of curious what the big amount of successful side content is that was created? I mean they can throw a lot at this game but it needs to be successful otherwise its a waste of money.

    @Topic: Well I will remain skeptic. Its just strange that Eureaka was not part of the initial launch since we dont have something new at the endgame. It really makes me feel like its either not ready (which makes it sad since they tease us with that for a long time) or they are not confident for its success too.

    Anyway Yoshida said that the titan fight at the end of HW would be amazing and something new and it was just Titan with some flavor text. So I kinda wait and see if the new cool content is truly that new and cool.
    (5)
    Last edited by Alleo; 08-21-2017 at 11:22 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  3. #23
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    considering it's related to our new relic but on the other hand has stuff like long respawning mobs I'm really curious what euraka will be.
    If it's another fate grind zone i just hope that it has an independent reward system hopefully without any weekly caps
    (2)

  4. #24
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Abyssea ruined FFXI, took all the skill out of the game. People left the game in droves. Let's hope they don't do that here.
    (1)

  5. #25
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zarabeth View Post
    Abyssea ruined FFXI, took all the skill out of the game. People left the game in droves. Let's hope they don't do that here.
    I was under the impression that it had nothing to do with the skill and everything to do with "my time spent leveling is invalidated because it is now easier to level"
    (4)

  6. #26
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I was under the impression that it had nothing to do with the skill and everything to do with "my time spent leveling is invalidated because it is now easier to level"
    If I recall correctly, that was also the expansion that invalidated a lot of the previously established horizontal progression. A lot of people considered obtaining that gear as well as abusing it with the macro system skill, although really it was just looking up a bunch of guides.
    (5)

  7. #27
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I had high hopes for Diadem, but it ended up like a Peter Molyneux / No Man's Sky thing where the moon was promised and nothing was delivered. Then Diadem relaunched as basically just FATEs and was dead on arrival for a second time. My expectations are really low. I wish Eureka to be the hot new great thing, but I can only look at precedence and lack of imagination on the dev team to inform my expectations.
    (1)

  8. #28
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Altena View Post

    Adding mild horizontal progression where there currently is none.
    Introducing content that allows you to solo, or to go in with a full alliance and still get stuff done.
    Content that isn't locked on some timer of "do once a week/day and be done with it".

    Finally, adding back a sense of community into this game. This game is stuck in this whole "very large lobby with a bunch of instanced fights"..
    Half the time people won't even say "hello" when you enter a dungeon anymore.
    Give us some mass-scale stuff (like what Diadem should have been).
    Yummy, Abyssea. And while you're at it...

    Add Sky, Sea, Besieged, and Campaign. Wow me, do it better than before in this version and give players something constantly to progress towards without needing to queue up, actually bond with FC members or same server players. Hell, throw in a party synergy system so meta isn't about who can play with themself the best via rotations.
    (6)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  9. #29
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Sandpark View Post
    Yummy, Abyssea. And while you're at it...

    Add Sky, Sea, Besieged, and Campaign. Wow me, do it better than before in this version and give players something constantly to progress towards without needing to queue up, actually bond with FC members or same server players. Hell, throw in a party synergy system so meta isn't about who can play with themself the best via rotations.
    You obviously know where it's at.

    There were so many positive elements to take away from Abyssea it's not funny.
    People just see it as the doom and gloom of XI (which it statistically wasn't considering how subs increased during that time).
    There were negatives about it, sure.. However Abyssea was actually a good thing at the time - minus the short falls of being able to EXP in there from level 1 etc..

    The other content was also great at the time but for it to fit in XIV I would imagine that it would have to see rather large adjustments to it.
    I think Abyssea is the best example of a solid system that would slot right into XIV with very minimal adjustments.
    (3)

  10. #30
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Altena View Post
    You obviously know where it's at.

    There were so many positive elements to take away from Abyssea it's not funny.
    People just see it as the doom and gloom of XI (which it statistically wasn't considering how subs increased during that time).
    There were negatives about it, sure.. However Abyssea was actually a good thing at the time - minus the short falls of being able to EXP in there from level 1 etc..

    The other content was also great at the time but for it to fit in XIV I would imagine that it would have to see rather large adjustments to it.
    I think Abyssea is the best example of a solid system that would slot right into XIV with very minimal adjustments.
    The thing with Abyssea was as great as it was in itself, it offered the first pieces of gear that was better than most 75 gear that did not take 1/2 as long to obtain as that 75 gear. Without the super buffs, abyssea was still pretty challenging content that allowed players to make steady consistent progress. The option to level to 99 practically faster than anywhere else or being carried to 99 pretty much made other outside options seem slower.

    The smart thing it did was have multiple zones of the content. If Abyssea was confined to one zone without time limitation parameters, there would be lag and over population issues at a more frequent rate. Assuming SE did bring over an improved version here. I would hope SE keep that in mind when designing it.

    If it doesn't use recycling ilevel like the rest of the game.

    How could SE make it a relic upgrade style content that doesn't become so good it has most players playing it versus other contents sparingly?
    Could experience point parties or even skillchains become a thing in this version?
    Should the super buffs come into play here?

    Lots of questions.
    (3)
    Last edited by Sandpark; 08-22-2017 at 08:41 PM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

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