Yea, I liked it more when the heat was at 10 per shot instead of 5 so we used Cooldown often and it made it really interesting and intense. But it is a bit too easy now to stay in that range. Either way I still much prefer the idea of balancing heat for consistant damage over all-in burst. I've decided that I will Overheat for Wildfire, but then I'm just going to use Rapid Fire and Ricochet (and most likely Gauss Round since it's CD is so short), and spam Cooldown since it's at 230 potency (same as heated comboed slug, plus ammunition damage is there for it as well).

That way I still have Reassemble, Reload, and QR on-demand outside of Wildfires to help make the main rotation interesting outside of burst. I also just lose out on 80~ potency from not doing the 2 Clean Shots, but it's significantly easier, doesn't require any ammo opener at all, and free's up CD's for the rest of the rotation to make it more interesting. I probably will throw Reassemble in during the Cooldown spam as well since I should fit that guaranteed crit in there for the WF.

And thanks for the confirmation about not Overheating being fine. I've never been one to do "Progression" type raiding so if I even do Savage Deltascape or anything, it'll be way later past progression phase when gear is easier to get and most people overgear the content anyways.