Boyahda Tree -
-Aquarius
-Garuda
-where I first performed a Light Skillchain
-waterfalls that take you to different areas of the dungeon
-sleepga II
-low man skill up pts to the skill cap
-Tree Cuttings, Wisteria Lumber, Boyahda Moss farming
Plus coffers/chests, xp pts, entrance to Dragon's Aery...
Compare this to say... TamTara Deepcroft for instance? I was just there for the first time not even an hour ago and explored the basement... Absolutely no purpose whatsoever to ever go back to that place. Really hoping there is something to do there once 2.0 comes.
The tombs reminded me of King Ranperres Tomb but, there was actually stuff to do in KRT;
-Spook and like 3+ other NMS that dropped great gear for lowbies
-only way to get to King Arthro
-Several San d'Oria missions take place in this zone
-Vrtra
-XP'd in the basement a few times for high 60-low70 jobs.
-Eyes for Optical Hat
I know 2.0 is going to fix everything but what was going through the dev/producers head when they created not 1, but dozens of areas with absolutely no purpose other then an Aetheryte node to make transportation there easier. Same could be asked for a lot of things that this game had at launch, but 1 yr #months later and still, Tama Tara is useless... I'll cut this rant short and just assume that up until 2.0 arrives, Tam Tara will have still remained as unused space. (You might be able to do leves here but I'm not 100% sure, and maybe some Gridania quests I haven't done yet. I might actually go and see if there is one cause I would like to have a reason to go back.)
I just hope I never see anything like this again in 2.0. And that every little corner of land serves more purpose then just eye candy, but a puzzle, or lore, or a quest, or a NM, or exp parties, or a chest, or loot, or an achievement, or currency, or a skill/ability, or danger, or a trap, or safety, or a secret can be found instead. For open-world dungeons anyways...


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