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  1. #51
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    i miss fusion from ffxi, brings it to ffxiv prz!
    (0)

  2. #52
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Don't we already have something similar to that? Remember in Darkhold you have to run to those glowing stuff to put them out. For open world, you can take a look at the beastmen gates. (although I'm not really quite sure what makes those open)

    I think they should add more of this in instances, but it has to be a practical application. Such as if they want the party to strategically split up, or gather together. If it is just thrown in with no real purpose besides just opening a door (which was most of the time for FFXI), then all it does is serve as an asinine requirement. E.G. Garliage's Banishing Gates, you need people to help you open them, but you don't need them to help you otherwise.
    (0)

  3. #53
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    About those doors, I really hated them. I rather not have them be forced upon us but instead placed strategically like in a puzzle. Example; walking on tiles on the floor in a certain order or turning a statue/or statues in a certain direction.
    (1)
    Last edited by Andrien; 12-31-2011 at 07:29 AM.

  4. #54
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I support instanced and non-instanced; for example (using these areas for reference, not saying we need exact copies) instanced areas for groups like Dynamis, Limbus and Salvage, and non-instanced for groups or individuals like those areas mentioned by the OP.

    In regards to doors/triggers, I think they'd be great additions as a means to explore high-end portions of a particular area, to get to a particular H/NM, or when searching for quested/jse gear, as opposed to simply accessing more of the generalized areas within the dungeon.
    (0)
    Last edited by Theplatter; 12-31-2011 at 07:40 AM.
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  5. #55
    Player
    Leira_Raine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa, Land of the Pirates!
    Posts
    276
    Character
    Talia Renton
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I support this definitely.
    (0)
    C'est Vie ou Mort!

  6. #56
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    yes please
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  7. #57
    Player
    Slyvannas's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    33
    Character
    Sylvanas Windrunner
    World
    Ridill
    Main Class
    Archer Lv 50
    i support this thread d(^.^d)
    (0)

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