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  1. #1
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90

    Request for version 2!

    With the game getting a total world overhaul, I thought of something I'd like to see in the game. Anybody who played Final Fantasy XI will know what I'm talking about...and anybody who disagrees with me can go drink a nice cup of this, because I don't care! (Just kidding, hate all you want! DEMOCRACY!)

    Can we please get zones similar to Garliage Citadel, Quicksand Caves, Inner Horutoto Ruins, etc? Each of these zones had specific doors that had different requirements to open. Garliage had the Banishing Gates, which needed 1 person to stand on 4 buttons, Quicksand Caves had the pressure plates, which needed different weights to opens, and Inner Horutoto had the Three Mage Door, which needed a Black, White and Red mage to open (unless you had the key, dirty Windurstian cheaters!). I feel this could still add to the party aspect of the game, without the stupid YOU MUST HAVE 4 PEOPLE ABOVE LEVEL 45 TO ENTER THIS INSTANCE!!! nonsense we have now. There can be an instance further in, but I'd like to see more open-world party based content, aside from being power leveled.

    It doesn't even have to be for endgame content. I'd like to see story missions take places in an area I have to run to, aside from a tiny bit away from an Aetheryte camp/gate.

    EDIT:
    Eldieme Necropolis too! I don't know how I could forget a place like that... Eldieme can suck my Galkan Sausage... (DAMN YOU ANCIENT PAPYRUS!!!)

    EDIT #2:
    I'm sorry if my post came off as me just wanting FFXI-2, because that's not the case. FFXI was a great game, but I've moved on. I just feel that the game had some interesting ideas that could be applied to this game. I just chose those zones as examples because of how unique they were in their approach to distancing players from stuff, such as coffers. The game currently has a few things like it, like fighting a dude to open a gate inside a beastman stronghold. I would like to see Square-Enix expand on this concept further by giving players an objective other than "move forward and kill stuff."

    For example, there could be a door that requires you to cast spells on seals on the walls within a certain time limit. So, you would need to equip an elemental spell (i.e. Fire) to cast on the seal (i.e. Seal of Flames) in order to trigger the door. If this was set inside an instanced area, the elemental seal could be randomized, so you don't get set in the "Fire is first, Ice is second...blah blah blah" mindset.

    Or hell, you could even go off of the Halloween event we had this year. Have a door that requires you to input an answer based on stuff you've read around the zone (like the ??? you can read in The Thousand Maws of Toto-Rak). If this was done in an instanced area, the answers could be randomized so you don't always pick the same thing.

    What I'm mostly getting at...is I want the game to give off a feel like we're not wanted inside these places, and we have to find a way inside. All the FFXI zones I mentioned previously gave off an impression that there were security measures set up, and you had to find a way past them. It makes the reward on the other side that much sweeter to me when I feel like I earned my way to it. (Yes...hitting a giant dude until he dies is ALSO rewarding...I just want more than that! LEAVE ME ALONE DAD, YOU DON'T UNDERSTAND ME!)

    Also, version...not verison.
    (58)
    Last edited by KiriA500; 12-31-2011 at 05:43 AM. Reason: Testing to see if I can change the thread name, so I don't look like a spelling noob... :\

  2. #2
    Player
    Purity's Avatar
    Join Date
    Dec 2011
    Posts
    30
    Character
    Red Panda
    World
    Odin
    Main Class
    Lancer Lv 52
    And don't forget Eldieme Necropolis.
    Man I miss ffxi.
    *goes to youtube and searches Sanctuary of Zi'tah theme*
    (7)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    282
    I support this thread.
    (6)

  4. #4
    Player
    Kopuno's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    /support for more "need people to achieve things" things.
    (5)

  5. #5
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    /em sits and wait Jennestia coming in and posting some sarcastic remark about how "people 'hate' when FFXI is mentioned and some idea is posted using examples from that game".





    Also: Despite not having played XI past the very early levels on a free trial, I support this, as well as more interaction on the open-world areas and dungeons in general. Not to mention we don't really have to wait till 2.0 for that, the groundwork for this kind of stuff is already done, see Dzemael Darkhold magitek circles.
    (8)
    Last edited by AdvancedWind; 12-30-2011 at 02:08 AM.

  6. #6
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I was just looking up FFXI livestreams not too long ago but couldn't find any. I did find some recorded footage though and I've only seen Abyssea a few times including this video but damn, the music. Abyssea Uleguerand Ranges music was soooooooo good. Exactly the kind of music I think any MMO should have. What's funny is the streamer even had people asking him in his channel about the music they liked it so much.

    I pray for Skyim-esque dungeons in 2.0... Where there are Draugr coming out of tombs and statue puzzles, door puzzles, booby traps that can dmg you or the mobs in the dungeon. AND DRAGONS EVERY 20 SECONDS IN N OUTSIDE OF CITIES N TRIUMPHANT MUSIC AND PURCHASABLE HOUSING SO U CAN BASK IN GLORY WHILST IN THE COMFORT OF YOUR OWN ABODE LUMINATED BY FIRE LIGHT WITH YOUR 7 NAKED WIVES!!!!

    Truely, an MMO I look forward to playing.
    (2)
    Last edited by SniperRifle; 12-29-2011 at 10:56 PM.

  7. #7
    Player
    Actionhero's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Azure Flame
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Hope for better quest designs. Running all over the world for 1.2k XP is not fun or exciting! Keep most quests local and have some where we have to run around a bit, but keep it exciting!

    Also for chain quests we should get a quest linkshell pearl and get contacted by the owner while were on the field not having to run back to town just to find out we need to go somewhere else. Use some of the in game lore for player convenience.
    (0)
    From Kuwait

  8. #8
    Player
    Mrfox0707's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    518
    Character
    Kamino Akari
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I fully agree with the OP. We really need to keep and make more open world dungeons. I do have to say I hated that damn Garliage Citadel.
    (2)

  9. #9
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Mrfox0707 View Post
    I fully agree with the OP. We really need to keep and make more open world dungeons. I do have to say I hated that damn Garliage Citadel.
    hence the awesome nickname... "Garbage Shitadel" lol. it lives in infamy among the likes of the "Dunes".
    (1)

  10. #10
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I never want to see a place like Garlaige Citadel or Eldieme Necropolis again.
    (3)

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