Quote Originally Posted by Snow_Princess View Post
I personally do not care if healers DPS more in this game then other MNOs but that does bother people too. If they want to continue to show ideas why healers should heal more that is fine, but I was just explaining to some people what people are complaining about with SMN issues since the replies to the posts don't fit with the point.

For my personal view on WHM, I do find it weird they depend on stone for DPS and not say the likes of holy, dia, banish , etc but it is what it is.
You're completely missing your own point. You've said it's a problem that the majority of a SMN's damage is not the summon itself but Ruin or DoTs. Why do you not think this also applies to the majority of other jobs. Healers actively minimize their heal time and tanks only infrequently have to worry about maintaining enmity and mitigating hits, but that's unarguably their identity. Even within roles there's identities that still don't make a majority of a job's gameplay like AST cards and NIN mudras.

Quote Originally Posted by akaneakki View Post
You can't compare here. Summons in older FF games was actually used and you did indeed use the actuall ''gods'' the primal itself.
SMN in old games were just BLM+ though. Maybe some people would be happy with that, but personally I think it would be a step back.