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  1. #121
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Snow_Princess View Post
    You said it yourself just now why people do not like SMN, again going to my main point, people complain that SMN is not like SMN should be from the lack of pet focus, and you said your self " then really most of your damage comes from ruin" it may not be your point, but it is mine and others in why SMN does not feel like SMN.
    Well then do think that the identity of WHM is stone or MCH is split shot? In fact BLM is the only job I can think of where their core identity is also the majority if their gameplay. A couple like RDM and MNK have a flow as a core which I suppose they're also doing. All tank and healer classes do very little of their actual job, but that doesn't mean that isn't their identity.
    (2)

  2. #122
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Aren't there enough Summoner is broken threads already such that there shouldn't be a need to hijack this one?
    (5)

  3. #123
    Player
    New_Game_Plus's Avatar
    Join Date
    Jan 2017
    Location
    Somewhere
    Posts
    321
    Character
    Pollux Luminous
    World
    Mateus
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Charoy View Post
    Stuff.
    Getting back on topic.

    They are currently working on making cross server friendslist/linkshell.

    I prefer no text bubbles. Well, unless there is a way to turn it off as there is already too much to look at in the first place- especially during 24 man raids.

    The grind between ARR to HW is real. But, since you are level 70, you don't have to worry about doing it again?

    If you really want extra content, glamour is end game. Kidding, but seriously, level up some crafting or gathering classes. Level up another class. Get yourself some ponies, birds, or puppies. PVP counts, my dude.
    (4)

  4. #124
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SturmChurro View Post
    It takes like 15 years at this point to even get to Stormblood.
    Most here only needed 4 years, with 3 months story pause between patches
    (2)

  5. #125
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Zarabeth View Post
    Again obviously you don't like this game, why are you here? I'm here because I love the game and I'm just sick of people putting it down on the forums.
    This game cannot grow is the people cannot tell the devs what the problems are because there's quite a bit.
    I actually remember you posting a topic about "loving FFXIV" and people complained too much about it.
    I actually see more suggestions than I do mindless complaining...
    It's alright...You can love this game and all and see nothing wrong with it but some of us do.
    No one is even saying we hate the game. :'/ Sorry the games not perfect. Nothing is perfect.

    P.S. Your comparison to FFXI to FFXIV to WoW SMN makes no sense so I dunno what
    you were trying to say there.
    (3)

  6. #126
    Player
    mandodo69's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    205
    Character
    Hellbound Heart
    World
    Cactuar
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Charoy View Post
    There are some things that are missing in the game. REALLY basic

    NO. CONTENT. Like, not literally 0, but almost. Two primals and 4 boss fights called "raid". Where is the rest of the content? And no, pvp doesnt count, nor does leveling alts. I'm talking proper content.
    Assuming we all can see, you have not even been playing a month. Try not using leveling potions to hit end game and this would never be an issue.
    (3)

  7. #127
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by basketofseals View Post
    Well then do think that the identity of WHM is stone or MCH is split shot? In fact BLM is the only job I can think of where their core identity is also the majority if their gameplay. A couple like RDM and MNK have a flow as a core which I suppose they're also doing. All tank and healer classes do very little of their actual job, but that doesn't mean that isn't their identity.
    I personally do not care if healers DPS more in this game then other MNOs but that does bother people too. If they want to continue to show ideas why healers should heal more that is fine, but I was just explaining to some people what people are complaining about with SMN issues since the replies to the posts don't fit with the point.

    For my personal view on WHM, I do find it weird they depend on stone for DPS and not say the likes of holy, dia, banish , etc but it is what it is.
    (1)
    Last edited by Snow_Princess; 08-22-2017 at 11:50 AM.

  8. #128
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nicodemus_Mercy View Post
    The leveup potion thing is a recent addition added solely to help facilitate new people being able to jump ahead to play with friends. It wasn't the best way to facilitate that in my opinion but it was a quick and easy (and less costly in development time/money) way to do so.

    The story is the backbone of FFXIV. Paying to skip the story is paying to skip the game and paying to skip the game and then complaining you have nothing to do is stupid.


    The story IS the primary content. The stuff gated by the story is just additional content.
    Regardless of its namesake, a MMO doesn't have the luxury of relying on story to be its primary focus. It took me no more than a week finish the Stormblood MSQ. Even for someone committing only a handful of hours, it simply won't last even half the length of our current patch cycle. Subsequent MSQ updates through patches amount to an hour or two at most. Gameplay has to fill this gap hence the numerous time gates to limit progression so we don't force ourselves ahead. I've found other things to do, but that is because I play half the jobs, am an Omni-crafter and more recently, have gotten back into roleplaying. If you're only interested in battle content, there is... very little. You have three dungeons, two laughably easy primals and Savage. That isn't a lot.
    (3)
    Last edited by Bourne_Endeavor; 08-22-2017 at 08:22 PM.

  9. #129
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by basketofseals View Post
    Well then do think that the identity of WHM is stone or MCH is split shot?
    You can't compare here. Summons in older FF games was actually used and you did indeed use the actuall ''gods'' the primal itself.
    (0)

  10. #130
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ElHeggunte View Post
    Since we're comparing the three of them, why wouldn't you want SMN to play more like Warlock? Admittedly I know next to nothing about either one of them, but both XIV's SMN and WoW's Warlock look a lot more hands-on with their pets than what XI had.
    Summoner should probably play a lot like WoW's Demonology warlock, which basically summons temporary armies of minions to do damage for them (and their direct damage spells do more when they have more minions out).

    This is what SMN should be, but XIV's SMN is closer to WoW's Affliction warlock spec, where you have a pet that does SOME damage but the real emphasis is on all of the DoTs and debuffs the warlock/SMN places on their target.

    If anything, SMN should be the job that focuses almost purely on summoning lots of egis to do different things (including multiple egis at once that are of course temporary) and hand all the DoT focus over to another class where it would fit better.

    Green Mage would actually work better as the DoT-heavy class, as that's it's thing:

    From http://www.thefullwiki.org/Final_Fan...ses#Green_Mage

    Green Mage

    Although often combined with the role of the Time Mage, the Green Mage (緑魔道士 Midori Madōshi?) is occasionally a separate class, specializing in casting status effects or removing them. They can cast single/multiple variants of staples such as Poison, Sleep and Blind and their reversals, as well as newer effects such as Leap (increasing agility). Green Magic does not include spells that cause HP damage, with the exception of some damage over time spells; nor does it typically include curative spells. Like most magic users they have relatively low HP (though higher that that of a Black Mage in general) but greater attack power than other caster classes, as they wield maces and hammers. As can be expected, the typical uniform for a Green Mage is dyed green. Final Fantasy Tactics A2: Grimoire of the Rift also features the class, exclusive to the Viera race. In Final Fantasy Tactics and Final Fantasy Tactics: The War of the Lions the Oracle, or Mystic class specializes in casting negative status effects and dispelling positive ones.


    I feel like they'd have to flesh it out a bit more, but if there was any class that was ever going to go full-on DoT crazy, it would be Green Mage.
    (0)
    Last edited by RichardButte; 08-22-2017 at 12:26 PM.

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