Quote Originally Posted by Moonlite View Post
Isn't the MSQ enough to stand on its own? Separate from dungeons and adding new CS to areas as you get to them. I am not saying MSQ should be removed. I just want the option to play in a more open style. Imagine if you couldn't get mogmail unless you have done every mogmail quest and then they add more to it. Or a game where we all admit maybe it has some plot holes and cliches add a few more in and let more people be happy.
In this game? I don't think so. Final Fantasy has a deep entrenched history of doing what I said, even in its predeccesor MMO XI (as far as I know). At this point, it's to be expected. However, what you are suggesting, will push MSQ into the background, akin to WoW's system (which makes the story feel empty as I mentioned and actually pushed me away from the game). The dungeons all play a role in the story. Castrum Abania, Ala Mhigo, all have a deep relationship with the MSQ. If you did them without the MSQ, they would feel like just another dungeon. There wouldn't be an understanding of why this is being done, which is important in the Final Fantasy franchise. Everything has a lore-wise point, even if convoluted and it doesn't seem like it does, including instanced duty (something WoW doesn't do for duty). I can understand the request, and can sympathise with it, but I don't think it's the right decision for this game.

As for mog mail, I highly doubt they'll do that. Lorewise Moogles already do the delivery stuff. But the Postmoogle quests just have you help deliver certain stuff. But if the story tied deeply into it as to why the mog mail function couldn't be used until you beat it all, then yeah, I'd get it, and I'd not mind the decision. Final Fantasy attracts people interested in the lore and the story, because of how deeply driven it is in the game. Your suggestion would push the MSQ to the background and runs the risk of making it like most other MMOs out there, just with a Final Fantasy coat of paint. The story being so intrinsically linked to progress in this game is one of this game's unique selling points. People like you might not like that, and that's okay, but at the same time it means maybe this isn't the game for you. And that's also OK. SE do this locking as a design decision, to help give more world impact in their story. And in my eyes, it works. It gives the dungeons more depth and reason to exist.

Now, the story skip potion I agree is a cashgrab. Why not just offer the option of marking the story up to Stormblood start as complete as an option with the potion? But, when a player follows the story, they'll see how intrinsically linked dungeons etc are to the quests. Their presence is covered in the overarching MSQ lore (for MSQ dungeons at least). Phasing... wouldn't really work in my eyes.