Quote Originally Posted by Moonlite View Post
You don't see it? It is easy for them to leave it that way so it is. Imagine if every NPC in Uldah wouldn't sell you anything. If you couldn't use the the teleport crystal. All you see is some bluecoats wandering around and a few new speech bubbles. Seriously if the story was as solid as you all think it is would that type of excuse fly. It was literally a non-event event. It devalues that whole section and the some of the plot. You are on the run, but not really.

But I seriously understand that people can't see the plot holes the size of a transformers movie because it would undermine their praise of the MSQ. It has become very clear that a percentage of the population is very stubborn
Do I agree that the story has plot holes? Certainly. It's far from perfect. But FFXIV is for the most part a story driven game. Thrust it into the background and make it all fluff, and dungeons are just unlocked at the level, etc. You get rid of the reason I play the game. Following the story and seeing things come together and duty being a part of that story, is what entertains me in this game. Every dungeon I did in WoW, felt like it was there for the sake of being there. Being story driven, I felt like all the dungeons etc had a real purpose in FFXIV.
Primal fights being important as part of our main overarching role as a Scion of the Seventh Dawn

This is also very important to me. If you took all of it out of the MSQ, you get rid of the reason I play FFXIV. Even the farming bit feels worth it, as it feels like memories of those previous encounters.

I don't want things being removed from the MSQ. Sure, patch up the plot holes, but don't get rid of one of the things that sets apart FFXIV from other games.