Quote Originally Posted by Charoy View Post
I've played WoW since vanilla and I like trash mobs in raids, makes them not feel empty or just consequent boss battles, like here. Also in WoW trash pulls have their own mechanics, they are not just meat shields for the raid party to aoe thru.
Hmm, you say you like trash pulls during raids, but don't like trash pull mechanics that exist in this game, or that it is essentially the same mechanic throughout. If trash pulls were common to raids in this game, they really wouldn't be any different and serve as "meat shields to AoE through" as you have pointed out. So not exactly sure how get your nod of approval here.

That being said, some dungeons do have specific mechanics for trash pulls, but they are mostly in ARR. The Sunken Temple of Qarn needs to have the Qarn Facers killed over certain tiles in order to progress. Dzamael Darkhold requires you to pull the trash into blue lights throughout the dungeon so you don't get AoEd to death by the roaming boss. The Lost City of Amdapor has mobs with tether mechanics that can't be ignored. I can also mention the hell hole that is Aurum Vale, which is just a beast of a dungeon.

HW got away from this a bit, but gave us more mechanic heavy boss fights, and I can't speak for SB dungeons. But even the mechanics I mentioned above, it wasn't uncommon to have players in DF that struggled with them, so that could be why they went away from that.