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  1. #171
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Miste View Post
    No tank can keep control of every mob if a healer puts regen on as they pull if the mobs in the pull are too spread out. If the mobs are too spread out you cannot hit them all in one GCD so then you need two GCDs.
    The thing is, though, you DON'T have to chase them around, even when they are spread out - because an aware tank knows exactly where they are going. They are going toward the healer, and the healer is likely not far behind you. They all converge on the healer, then one Flash, Overpower, or Unleash and they're all back in hand again. Yes, this slows the pull slightly, but not enough to add a significant amount of risk.

    A good tank will see how spread apart the upcoming monsters are, and correctly judge whether they'll be able to get them all in one aoe right off the bat, or whether they need to move toward the healer and THEN get them all in one aoe. I don't consider it to be a loss of control if the mobs are moving exactly as you expect them to, and you're responding in the correct manner to gather them efficiently - even if they smack the healer once or twice in the process.
    (1)

  2. #172
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LineageRazor View Post
    A good tank will see how spread apart the upcoming monsters are, and correctly judge whether they'll be able to get them all in one aoe right off the bat, or whether they need to move toward the healer and THEN get them all in one aoe. I don't consider it to be a loss of control if the mobs are moving exactly as you expect them to, and you're responding in the correct manner to gather them efficiently - even if they smack the healer once or twice in the process.
    As a Paladin, from level 40 you also get access to Cover. So you can throw it on the healer, let the healer get hit once or twice, take the damage yourself (with 20% reduction to boot!), while regrabbing aggro. Sorted. Healer takes no damage.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #173
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LineageRazor View Post
    snip
    Well you said "a good tank can maintain control on every mob in the pull even if the healer doesn't wait to heal"

    So... my definition of "maintaining control" would be that the tank is the only one who gets hate or hit, but if the healer gets flashing red hate on any mob for even a small amount of time or gets hit then to me that isn't "maintaining control". That's why I said what I said.

    Your definition is very strange to me, so I guess it would be impossible to know what you meant unless you explained it since it isn't the traditional definition of the word control. If the mobs hit the healer then the healer is tanking them, even if briefly, so to me that isn't control because a tank's job is to tank and yet the healer is doing it.

    So yeah I guess simple misunderstanding because your definition of control is very different from mine.

    Also yeah you do have to chase them sometimes. Some healers will literally run away from you. I've seen it happen often enough. I guess you haven't been so unlucky...because yeah with server latency you gotta chase them down sometimes and its really annoying. Plus the fact the healer can catch you off guard by literally putting the regen on you just as you pull so you weren't expecting it, if it is not right as I pull I can just click it off.

    But we pretty much agree anyway since you know that prepull regen isn't necessary so it should be avoided, I just took "maintaining control" as in no one but the tank would ever have hate even with overheal on pull which as you know isn't possible if a healer overheals right as the tank pulls, but I see what you actually meant now that you explained it. Tanks can adapt just fine, but it still wastes time, TP/MP, and also loss of DPS cause of positioning for the DPS to start AoEing or the melee trying to do positionals.
    (3)
    Last edited by Miste; 08-26-2017 at 12:50 AM.

  4. #174
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Valinis View Post
    WoW definitely does not have this problem, as one example.
    In WoW you generate also a lot of hate with healing. The difference there is simply that the tanks have way different kits with AOE tanking.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  5. #175
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by LineageRazor View Post
    The thing is, though, you DON'T have to chase them around, even when they are spread out - because an aware tank knows exactly where they are going. They are going toward the healer, and the healer is likely not far behind you. They all converge on the healer, then one Flash, Overpower, or Unleash and they're all back in hand again. Yes, this slows the pull slightly, but not enough to add a significant amount of risk.
    yeah... that's what you think should the healer do. but the other day the healer stayed at max healing range away from me and i had to run all the way back to him to grab the stuff, messing up the whole pull for the DDs...

    no, i had NO control over the mobs, after the healer grabbed hate. and i noticed it is worse than in 3.x. healers now throw aoe regen while pulling, ASTs their cards or other buffs, like eye for an eye, even bards pull off hate now with their defensive cd... maybe they have good intentions, but their "help" causes just more trouble (and how did they time their buffs that they hit the short window between face aggro and my aoe? xD okay, maybe it's just ala mhigo where this is really a problem)

    one more problem i have noticed, as a DRK player, is that using more mana than necessary for the pull because of people who pull hate off, leads to problems with my dark arts + abyssal drain selfheal, wich is extremely important for my survival in those big pulls.
    (3)
    Last edited by Tint; 08-25-2017 at 11:55 PM.
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

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