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Thread: Dropping Grit

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  1. #1
    Player
    Leximus's Avatar
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    Feb 2014
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    9
    Character
    Laurentia Leximus
    World
    Masamune
    Main Class
    Miner Lv 50
    Quote Originally Posted by Sarcatica View Post
    1. Like what I mentioned, do a DA's PS combo before going Gritless and you will have to top up enmity less. DAPS is no longer a meme because SE buffed it.

    2. Staying in tank stance is fine but really not optimal especially if you are doing any of the bosses, once you are out of Grit it's still better to use PS combo to top up aggro.

    3. 4man is the easiest because they really don't hit hard and hardly do tank busters for the most part.

    4. There is no dropping Grit later, only how much you have to top up later on without Grit. Unless if you are already almost fully geared, expect to do more enmity combo on bosses.

    5. See point 4.

    Edit: things will be harder to do as a tank as weeks go by, DPS will reach i340 and rip your aggro much easier and RHS accessories are a joke that crafted accessories are 'BiS'. The gap will mostly come from the STR scaling from accessories.
    I see, so you do top up using PS. This is something I've never done. I always watch statics do their runs and they never touch PS after the opener, going full dps. I somehow tried to translate that into pug settings, forgetting the most basic solution. Just do enmity combo to gain back. lol

    I'm going to test using 1 DAPS opener.
    (0)

  2. #2
    Player
    Canadane's Avatar
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    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,473
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Am OT that stays in tank stance is just a badly performing MT.
    (1)

    http://king.canadane.com

  3. #3
    Player
    Chrono_Rising's Avatar
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    Jun 2017
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    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I find that you can get away with 1 DAPS if you have a ninja funnel you hate or an OT who will shirk you.
    (0)

  4. #4
    Player
    Capn_Goggles's Avatar
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    Jul 2017
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    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    For the most part, you should drop grit when you have a healthy enmity lead or are playing with people who use their enmity reducing abilities. In dungeons this is a bit touch and go since tank stance is pretty useful on trash pulls, but when facing a boss and enmity is established it's usually safe to just drop it right off the bat. Use TBN to eat the larger hits, and pop your cooldowns intermittently to minimize fluff damage.

    The people who insist on staying in tank stance don't know enough about tanking to actually have relevant advice on the matter.
    (5)

  5. #5
    Player
    RLofOBFL's Avatar
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    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Two DA PS combos will guarantee you being top in any fight. I personally just use one and feel it out from there, but it always lasts unless the fight is excessively long like Omega.
    (0)

  6. #6
    Player
    shao32's Avatar
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    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    as a MT grit depends of 2 things, emity and healer skill, ppl tend to speak about tank out tank stance on boss like you will always have a perfectly AST/SCH how shield you perfectly and a WHM/AST how manage he regens perfectly, thats false, more with pugs, grit offer much more to the team when you healer skill is unknow or just moderate, accidents deaths on tanks tend to be a lot much more punishing even more with tank swap mechanics how includes debuffs on youcan make you OT insta die in the next tankbuster.

    but in the case you have 2 healers how know they job and work together well then no doubt get the emity lead and drop it, as a OT there is no excuse to stay in grit.

    in the end depends more of you teammates.
    (0)

  7. #7
    Player
    Leximus's Avatar
    Join Date
    Feb 2014
    Posts
    9
    Character
    Laurentia Leximus
    World
    Masamune
    Main Class
    Miner Lv 50
    Just out of curiosity though, those tanking in pug setting, do you guys just go for it? I.E drop grit after opener and if you die, you just accept it and stay in tank stance?
    (0)

  8. #8
    Player
    RLofOBFL's Avatar
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    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Leximus View Post
    Just out of curiosity though, those tanking in pug setting, do you guys just go for it? I.E drop grit after opener and if you die, you just accept it and stay in tank stance?
    The issue with going out of tank stance is not you dying(unless you don't use CDs at important moments), it's you losing aggro to dps. But yes if the healers are struggling for some reason and I die I usually cut my loses and stay tank stance, but I have yet to see a moment like this. If it's savage though, for pugs, I am more to remaining in tank stance until I can confirm the healers can keep me up.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  9. #9
    Player
    Mirateski's Avatar
    Join Date
    Jun 2016
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    169
    Character
    Ar'telan Qin
    World
    Omega
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Leximus View Post
    Just out of curiosity though, those tanking in pug setting, do you guys just go for it? I.E drop grit after opener and if you die, you just accept it and stay in tank stance?
    I don't main DRK, I main PLD, but I'd say it's generally the same wrt this debate. I do one hate combo then drop stance in regular pugs, I can always put it back on if things go up the creek. That said, unless you've got savage level dps going all out you can hold aggro with a couple topup aggro combos out of stance usually.

    In savage, even pug savage, I will assume that the people there deserve to be and drop tank stance. If I crumple with adequate cooldown usage, I will raise an eyebrow and call out the healers. Most of the time I go in with a SCH, but he's not always available, and he despairs at how much of the time he's the best at both hps and dps in pugs.


    While progging I don't tend to turn off tank stance except in phases that both I and the healers are familiar with. For example, I only just started switching to sword for the start of 3s, and I'm 100% shield for books because all I can hear in call is the healers screaming half the time...

    FTR, I've never lost aggro to a SAM using diversion at the right times with a single aggro combo > SwO. But I also have CoS and shield bash procs to keep me up there, I'm not sure if that's the case for DRK. SAMs are scary.
    (1)

  10. #10
    Player
    Sarcatica's Avatar
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    Mar 2015
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    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Mirateski View Post

    FTR, I've never lost aggro to a SAM using diversion at the right times with a single aggro combo > SwO. But I also have CoS and shield bash procs to keep me up there, I'm not sure if that's the case for DRK. SAMs are scary.
    It's about the same for the most part. I have never lost aggro to SAM or RDM nowadays, not even my static's SAM or RDM. Check my logs, the only few times where I lost aggro was if I was experimenting on Gritless pulling (on some turns is already a thing) or if I die or my OT dies when tanking.

    The bigger part of the enmity story in Savage is Shirk. Shirk is OP and will either get nerfed or reworked in the near future, hopefully.
    (0)

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