Hey fellow tankers, I need advice on dropping tank stance. Specifically, dropping grit stance (I main DRK) in a 100% PUG environment.
I live a PUG life and have no static. I've tried researching about dropping tank stance and most of it are under optimal settings. My question is, do you drop tank stance in PUGs? I'm referring to all group content from 4 man to end game content. I've done a little trial and error on contents that I'm overgeared with, and I always have a hard time with aggro holding.
Example, in lakshimi EX, some OT will always stay in tank stance. This forces me to stay in tank stance as well. For others that don't, they provoke to stay in 2nd aggro list but if I drop tank stance, we're gonna ping-pong the boss left and right.
Before I move on, I would like to state that I'm looking to optimize my, and only mine, tanking abilities in PUG settings. I'm just looking to enjoy content and not waste time telling others what they should do. I can accept staying in tank stance.
For 4 man, it's easier to manage but I still lose aggro sometimes (especially RDM) if I open with only 1 PS before dropping Grit.
For now, for 4 man, this is my opener after trial and error.
UnMend > BP > HS > Salted Earth > SS > plunge > PS > DAC&S > full DA SE combo > Drop grit > HS > BW and take it from there.
Uses up the duration of BP, gain blood for delirium and burns mana for immediate use of BW after dropping grit. More importantly, it gains way more aggro than 1 PS. Also, it has the advantage of prolonging tank stance so DPS that let it rip without a care in the world, I can at least check the aggro and decide if I should stay in tank stance longer.
For 8 man, I also use the above opener, but fights last way longer and I find myself having to go back into grit due to aggro. I actually have higher DPS staying in tank stance all the way rather than going back into grit as it's rather awkward to go back into grit.