Currently working on O4s with my static group. I main DRK and been having a hell of a time getting the timing right on plunge during Vacuum Wave to avoid the knockback. If I wait until I see the knockback animation it seems too late, but if I use it when the cast bar goes off it seems too early? Does anyone have any tips or suggestions for getting the timing better on this?
Or...would you suggest instead of avoiding the knockback just use plunge as a gap closer to get back to the group quickly?