Finally someone interested in at least some version of thief.
The reason why I went with the dagger buff to thief is because ninja has the shuriken/katana and rogue/thief traditionally use daggers. However I do concede that Ninja is known for the throw command in the FF universe. I mainly added throwing to this concept because thief needs come kind of ranged or AoE attack and it wouldn't make sense at least for me unless it was bombs or traps.
I have a three way mode for mug to be altered. ESO has morphs which what my idea is kind of like except here the choice is not permanent.
Could you elaborate on how you would buff Mug?
I do like Zidane and he played a huge role. But my favorite Thief is still Locke, though he would want to be called Treasure Hunter.Considering we had a Thief that was the protagonist of a FF game and saved the world (Zidane), I don't think that's a bad thing.
Yes, this was why I included Cloud Of Dust and the meta of being more potent when debuffs are applied. To me the iconic image of a rogue or thief is a slightly dirtier version of Han Solo or Indiana Jones, kind of just winging it in a high fantasy setting.I think that depends on how you intend to use the class. If it were me designing it, THF would be a sort of less refined alternative to NIN. NIN train specific arts and have a method they follow to get things done. THF would be more like the guy that fights dirty and wins fights through agility, wit, and improvisation.
Provided we want to put the work in, I think that distinction has a lot of mileage.
Kind of a drunk, kind of aloof, kind of a dork, but still has a view of what is right or wrong and always gets the job done somehow. This job could potentially teeter the line of what is good or bad and maybe either way is kind of gray.




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