Quote Originally Posted by Sandpark View Post
I think that was not wanting to have a flat out Corsair job imo.

Also maybe having a WoL that is more morally gray, teetering on bad would be a nice change of pace or delivery.
While I'd agree to that, too, I think a guild that is not expressly morally good actually allows more opportunity for moral agency by the WoL. A Thief's guild is the people in it and their actions; depending on their conditions and consequences, even criminal activity can be looked well upon by a playerbase. Streetling thieves in Ul'duh, for instance, probably wouldn't seem necessarily immoral; they're part of a frequently exploited and uncaring community that may requiring fending for oneself by any means necessary. Therein you already have a basis for some sort of emotional attachment that can push the player in balance between trying to improve their livelihoods and keep them moral/safe. Most likely there would also be some who take this too far, and it could then be on the WoL to determine what should be done about them.

A thieves guild also has implications of generally enjoyable mechanics such as hires, information networks, smuggling, and so forth, which could all end up highly interesting manipulables over the course of a storyline. To be honest, it's exactly because of all that Thieves Guilds have amounted to in other games that Yoshida may have wanted to avoid them; he'd then be under pressure to have a definitive mechanical and lore presence for other classes as well.