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  1. #1
    Player
    HaelseMikiro's Avatar
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    Aug 2013
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    Limsa-Lominsa
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    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Unfortunately SE already said they would never have any Thief class in FFXIV because it just wouldn't fit into the lore to have a sanctioned guild of thieves. That's why they changed the name of Thief into Rogue, so Rogue is, in spirit, our Thief job for FFXIV

    Edit:
    Yoshi-P revealed during the stream that the Rogues were once thieves, who’ve changed into Rogues, so they’ll have their own story and guild to go with it. Otherwise, it would’ve been a little tricky to have an establishment of thieves in a city-state.

    Taken from http://www.siliconera.com/2014/06/10...s-rogue-ninja/
    I'm sure other sites/references/interviews say the same thing in different or more direct terms also

    Edit#2:
    Although they COULD have a guild out in the wilderness, IE one of the Xaela tribes might be thieves, but SE would have to be willing to have a job line start outside of a 2.0 area.
    And thieves would actually have to have things to steal in the game, and considering Mug recently got reworked to yield no extra items in dungeons (I'm assuming it still works in the open world) I can't see SE properly implementing stealing in the game unless it exists solely inside of the job quests (similar to how BLU would learn skills). Because honestly, seeing the WoL pickpocketing would just be bad PR for the Scions.
    (1)
    Last edited by HaelseMikiro; 08-19-2017 at 07:57 AM.

  2. #2
    Player
    Sandpark's Avatar
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    Sep 2013
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    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by HaelseMikiro View Post
    Unfortunately SE already said they would never have any Thief class in FFXIV because it just wouldn't fit into the lore to have a sanctioned guild of thieves. That's why they changed the name of Thief into Rogue, so Rogue is, in spirit, our Thief job for FFXIV

    Edit:
    Yoshi-P revealed during the stream that the Rogues were once thieves, who’ve changed into Rogues, so they’ll have their own story and guild to go with it. Otherwise, it would’ve been a little tricky to have an establishment of thieves in a city-state.

    Taken from http://www.siliconera.com/2014/06/10...s-rogue-ninja/
    I'm sure other sites/references/interviews say the same thing in different or more direct terms also
    So has there never been any outcast or people who have gone astray in other cults, religions, gangs?

    Thiefs are awol rogues, there is the lore fix. Also thieves exist in all areas around the world regardless of beliefs so Yoshi is wrong here. The thieves would be no different than an outcast Samurai in their clan.

    Edit: Also jobs don't have guilds, that is classes, so really it makes even more sense that way.

    Although they COULD have a guild out in the wilderness, IE one of the Xaela tribes might be thieves, but SE would have to be willing to have a job line start outside of a 2.0 area.
    And thieves would actually have to have things to steal in the game, and considering Mug recently got reworked to yield no extra items in dungeons (I'm assuming it still works in the open world) I can't see SE properly implementing stealing in the game unless it exists solely inside of the job quests (similar to how BLU would learn skills). Because honestly, seeing the WoL pickpocketing would just be bad PR for the Scions.
    Edit 2:
    They can make two version of Thief.
    Dow: Thief(Combat Orientated)
    DoL: Treasure Hunter(Loot Oriented)
    (0)
    Last edited by Sandpark; 08-19-2017 at 08:00 AM.

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  3. #3
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,870
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    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HaelseMikiro View Post
    Unfortunately SE already said they would never have any Thief class in FFXIV because it just wouldn't fit into the lore to have a sanctioned guild of thieves.
    In all fairness, why should it have to be sanctioned? The original Marauder's guild wasn't. It was a pirate ship. Then again, Yoshida somehow felt the need to replace it, too, just to fill the space of the then-Musketeer guild and ensure there'd be no Gunner class, only to make Machinist, essentially a gunner job, one version later.
    (2)

  4. #4
    Player
    Sandpark's Avatar
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    Character
    Kronus Magnus
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    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Shurrikhan View Post
    In all fairness, why should it have to be sanctioned? The original Marauder's guild wasn't. It was a pirate ship. Then again, Yoshida somehow felt the need to replace it, too, just to fill the space of the then-Musketeer guild and ensure there'd be no Gunner class, only to make Machinist, essentially a gunner job, one version later.
    I think that was not wanting to have a flat out Corsair job imo.

    Also maybe having a WoL that is more morally gray, teetering on bad would be a nice change of pace or delivery.
    (0)

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  5. #5
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sandpark View Post
    I think that was not wanting to have a flat out Corsair job imo.

    Also maybe having a WoL that is more morally gray, teetering on bad would be a nice change of pace or delivery.
    While I'd agree to that, too, I think a guild that is not expressly morally good actually allows more opportunity for moral agency by the WoL. A Thief's guild is the people in it and their actions; depending on their conditions and consequences, even criminal activity can be looked well upon by a playerbase. Streetling thieves in Ul'duh, for instance, probably wouldn't seem necessarily immoral; they're part of a frequently exploited and uncaring community that may requiring fending for oneself by any means necessary. Therein you already have a basis for some sort of emotional attachment that can push the player in balance between trying to improve their livelihoods and keep them moral/safe. Most likely there would also be some who take this too far, and it could then be on the WoL to determine what should be done about them.

    A thieves guild also has implications of generally enjoyable mechanics such as hires, information networks, smuggling, and so forth, which could all end up highly interesting manipulables over the course of a storyline. To be honest, it's exactly because of all that Thieves Guilds have amounted to in other games that Yoshida may have wanted to avoid them; he'd then be under pressure to have a definitive mechanical and lore presence for other classes as well.
    (1)