Outdated topic.
Outdated topic.
Last edited by DE-Roxas; 07-28-2023 at 05:46 PM.
It seems to me that the DRG/MNK one is working as intended and the others are not. You could consider having the Gearset commands be in the same hotbar slot for alternate Jobs, or you could have shared hotbars containing all of your Gearset commands. However, as there is no support for conditional commands or commands for setting a macro to a hotbar slot, there does not seem to be a supported way to have one macro reliably alternate between Gearsets.
Player
Player
I just tested this out of curiosity, and yes, seems to be problem only between Monk and Dragoon (or rather, they were the combination which this particular macro does not run into any error). I suspected it has something to do with the fact that they share only half the gears.
Then I went and tested it out with Ninja and Machinist which, not surprisingly, ran into same problem too.
Edit:
OK, I think I got it to work.
You said you want DRG to be the first one that's activated right? Try putting MNK on gearset X and DRG on gearset X+1
Then use
/gs change x
/gs change x+1
Works for me.
No no, by x and x+1 I mean something like
If your Monk Gearset is number 5 then put Dragoon Gearset number 6 (5+1)
And the macro will become
/gs change 5
/gs change 6
Sorry if this is what you did and it didn't work. But really does work on mine. (Changed to DRG first, then on subsequent usage, switched between DRG and MNK with no problem)
Last edited by mosaicex; 08-18-2017 at 06:51 PM.
Player
Player
Well then that's definitely weird. I'll upload the clip showing that it works on mine (unless I misunderstood you all along).I tried this already tho.
I changed MNK to gs1 and DRG to gs2.
then I did
/gs change 1
/gs change 2
(2 first then 1 puts MNK first, works but I want drg first)
the result is exactly the same like it was prior to this
MNK gs2 DRG gs1
/gs change 2
/gs change 1
(1 first then 2 puts MNK first, works but I want drg first)
Which is changing to MNK but immediatly switch back to drg.
If I do this as drg I switch to MNK for a second then immediatly be forced back.
However this only occurs on this Job Combination
It does work on the other Jobs...just not at DRG/MNK :/
https://a.pomf.cat/spotgv.webm
Here it is.
Player
Using interruption as the base mechanic for macros (the attempt to get a that if line 1 is successful, the macro will fail to execute line 2, otherwise if line 1 is invalid then it will execute line 2) is very sketchy I have found and has unpredictable results. There really isn't a reason to it, or the real reason is obscure. I use a similar macro on my red mage to cast Verfire over Verthunder and vice versa for white mana but it's only about 80% accurate. No matter how many lines of /ac Verfire <t> I write before the /ac Verthunder <t>, sometimes it will just always cast Verthunder even if I have Verfire Ready.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.