Quote Originally Posted by Mimilu View Post
I agree with LineageRazor, just because Geomancers were in AST's story doesn't mean they have to be healers.

As for the concept at hand, I like the idea of placing debuffs to increase the damage of certain attacks but I think they need something to work towards. Like maybe once you complete a cycle you get a buff that lets you use one of your Ancient spells, then once you use your three Ancient spells, you can use your Ancient Finisher spell.

I get that you want them to be on par with a x3 Astral Fire Five IV, but I think the potency of your En- spells are too strong. Maybe instead make it so that the Helix debuffs increase the damage to that amount instead, maybe even have the debuffs power increase via a Trait so then GEO isn't doing level 70 BLM damage at level 50-60.
Did some tweaks to make it to where you work your way to Ancient spells!