Quote Originally Posted by Mimilu View Post
I agree with LineageRazor, just because Geomancers were in AST's story doesn't mean they have to be healers.

I get that you want them to be on par with a x3 Astral Fire Five IV, but I think the potency of your En- spells are too strong. Maybe instead make it so that the Helix debuffs increase the damage to that amount instead, maybe even have the debuffs power increase via a Trait so then GEO isn't doing level 70 BLM damage at level 50-60.
Yeah I like that addition. Sort of like build a meter that would grant access to an ancient spell. Main purpose behind the ancient spells in this concept is to have an AOE rotation.

Secondly yes, I read the BLM potencies and I reduced it by like 220 for en spells boosting them to 250 while chaining them. Haven't changed it on this post though.