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  1. #11
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Geomancer was in the Astrologian questline, but I never saw any healing spells used. On the other hand, Kyokuho was tanking that fox spirit like a boss! Between that and the protective magics, it's possible SE is setting the job up as a mage tank? (I hope I hope I hope)

    I'm probably reading too much into it, though; it wouldn't be the first time that SE has used unlikely jobs as tanks in solo instances.

    It did seem like the questline was promoting AST+GEO as a team - and what team is more natural than Healer/Tank?
    (2)

  2. #12
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by LineageRazor View Post
    Geomancer was in the Astrologian questline, but I never saw any healing spells used. On the other hand, Kyokuho was tanking that fox spirit like a boss! Between that and the protective magics, it's possible SE is setting the job up as a mage tank? (I hope I hope I hope)

    I'm probably reading too much into it, though; it wouldn't be the first time that SE has used unlikely jobs as tanks in solo instances.

    It did seem like the questline was promoting AST+GEO as a team - and what team is more natural than Healer/Tank?
    Oh joy! Time to make a tank concept! Either way, however GEO is implemented (hoping it's Healer) I'll be playing it!
    (0)

  3. #13
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by PatronasCharm View Post
    Oh joy! Time to make a tank concept! Either way, however GEO is implemented (hoping it's Healer) I'll be playing it!
    You did do a good job coming up with a way to make it a more unique caster compared to existing ones in a way that makes use of the elemental wheel, without having to worry about any particular enemy's resistances but rather through creating openings.
    (0)

  4. #14
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I agree with LineageRazor, just because Geomancers were in AST's story doesn't mean they have to be healers.

    As for the concept at hand, I like the idea of placing debuffs to increase the damage of certain attacks but I think they need something to work towards. Like maybe once you complete a cycle you get a buff that lets you use one of your Ancient spells, then once you use your three Ancient spells, you can use your Ancient Finisher spell.

    I get that you want them to be on par with a x3 Astral Fire Five IV, but I think the potency of your En- spells are too strong. Maybe instead make it so that the Helix debuffs increase the damage to that amount instead, maybe even have the debuffs power increase via a Trait so then GEO isn't doing level 70 BLM damage at level 50-60.
    (0)

  5. #15
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Mimilu View Post
    I agree with LineageRazor, just because Geomancers were in AST's story doesn't mean they have to be healers.

    I get that you want them to be on par with a x3 Astral Fire Five IV, but I think the potency of your En- spells are too strong. Maybe instead make it so that the Helix debuffs increase the damage to that amount instead, maybe even have the debuffs power increase via a Trait so then GEO isn't doing level 70 BLM damage at level 50-60.
    Yeah I like that addition. Sort of like build a meter that would grant access to an ancient spell. Main purpose behind the ancient spells in this concept is to have an AOE rotation.

    Secondly yes, I read the BLM potencies and I reduced it by like 220 for en spells boosting them to 250 while chaining them. Haven't changed it on this post though.
    (0)

  6. #16
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by PatronasCharm View Post
    Yeah I'm hoping it fleshes out to be a healer. I loved GEO in FFXI and enjoyed the nuking capabilities it offered. But since FFXIV doesn't have room for OP support classes, I had to tweak it to be a full fleshed DPS / or a Healer as I stated in one of my older posts.
    Geo... nuke? What? You mean the AoE DD spells that drained your mana? Most GEO just turned on the bubbles, macro'ed JAs and then watched TV.
    (0)

  7. #17
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Considering Geomancy and the AST discipline are described as flipsides of the same coin, I have a feeling that any future Geomancy in FF14 will be tied to the AST class. I mean we literally have a Geomancer learning Astrologian Magic and an Astrologian wanting to learn about Geomancy. There is also the fact the two magics mesh perfectly.
    (0)

  8. #18
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Geomancer I've always seen as an interesting concept to pull off, but the whole thing about this strict adherence to the FFXI version means that nothing new and/or innovative can be brought in with the job. The whole hype train with the Geomancers from the Astrologian questline also feels like a massive red herring, as every facet of it simply screams out that it's just a Conjurer with a fresh coat of paint, both in action and in theme. Like I've said in some other thread about Geomancers, I think if we do get Geomancer as a playable job, it will be absolutely nothing like the Hingan version from the Astrologian questline, especially after seeing Ishgardian Astrologians in Coerthas Central Highlands and then getting a job not only looking nothing like those Astrologians, but then using those Astrologians as a plot element much like how I'd suspect Hingan Geomancers to be for a starting Geomancer questline.

    Pretty sure if I were to make another Geomancer concept, I'm not sure if I'd make it either a tank or another DPS, but I'm more than positive it would rely more on a theme of magnetism under the notion that geomancy is not manipulation of the earth, but rather manipulation of the force that binds the world together. That way, there wouldn't be any thematic clashing with White Mage while still retaining the appearance of an Eastern-themed spellcaster.

    As for this concept, it's not bad. Pretty much of the same mindset as Mimilu in that the cycle system could use more ebb-and-flow to it.
    (1)

  9. #19
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Sylvina View Post
    Why even MORE dps classes?
    Why not? Yoshi said he'll add jobs until the game shuts down. They should round out the other categories so we have 4 to choose from. If they added a 5th melee dps I'd be pissed.
    (0)

  10. #20
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Kazrah View Post
    As for this concept, it's not bad. Pretty much of the same mindset as Mimilu in that the cycle system could use more ebb-and-flow to it.
    Thanks for the feedback, and everyone else's!
    And yeah I completely agree, the concept I implemented was along the lines of: Since FFXIV doesn't necessarily have specific weather patterns etc. to be a GEO like the ones from previous games, the Helix inflicts a "weather"-like phenomenon on the enemy that in return enhances the GEO's capabilities to inflict more damage by taking advantage of the weakness. I can go back in implement some sort of mechanic that allows the GEO to channel a certain element, let's say:
    Earth Meter / Water Meter / Wind Meter
    If you finish your Helix cycles with let's say "Enaero" it adds to the Wind Meter. Filling up the meter will open the ability to cast: Tornado.
    OR have an Astral Wind / Earth / Water effect swirl around the caster. Once three Astral Orbs surround caster, the ability to cast that Ancient AoE.

    Then, once all three have been casted, All three Astral Elemental orbs are circling the GEO allowing them to utilize their Ultimate Finisher: Kaustra.

    Now, if we're giving GEO Kaustra... might as well give BLM Meteor as a finisher too XD
    (2)
    Last edited by PatronasCharm; 08-18-2017 at 08:50 AM.

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