*Please note, this was designed purely for fun and I do NOT expect SE to implement it in any way, shape, or form.*
Cannoneer (CNN)
Burst-Based Off-Healer
Weapon: Hand Cannon
Attack Type: Blunt, long range
Armor: Physical Ranged
Limit Break: Phoenix Pinion (Healer)
Cross Class: Healer
Important Stats: Dexterity for Damage and Healing, MP for Healing cost, TP for Damage cost, Critical Hit for Trait Effects

Combat medics and chemists who support the front lines with both cover-fire and curatives from their hand-cannons.
Cannoneers have several specialized shells to help support and heal allies.
DPS running low on stamina? Toss your physical partymembers a Tonic Shell and your mages an Ether Shell.
Tank needs healing? Fire a Renew Shell at them! They'll be healed in no time.
They can even Stash and Mix the content of these shells to create new effects.
One of the most important shells in a Cannoneer's arsenal are their Potion Shells, which they can use to turn several of their Weaponskills and Abilities into front-loaded Healing or Support Spells but at the cost of doubling their recast times.
To further support their allies, Cannoneers can use their Pharmacy ability to provide a partymember with a potion or food buffs, COST FREE! (for a limited time...)
Special Mechanics and Skills
Gauge(s): Chemistry's Table
This gauge will show what 2 abilities the user has Stashed (via icons) and if Potion Shell is turned on (via a medical-cross icon that turns red when Potion Shell is active).
Stash and Mix
At 50, Cannoneer gain the ability to "Stash" certain spells or abilities and then "Mix" them for different effects.
Spells/Abilities that can be stashed: Ether Shell, Renew Shell, and Tonic Shell.
When a ability is stashed, they go on cooldown for half of their original cooldown.
A Cannoneer can only have two abilities stashed. Once they have two stashed abilities, Stash will turn into Mix, which will execute the mix effect.
-Stash/Mix: Ability. Stores the user's next Ether Shell, Renew Shell, or Tonic Shell they use. Once two of these abilities are stashed, this becomes Mix and preduces an effect based on what two abilities are stashed. When stashed, Abilities will go on cooldown for half their cooldown time. Instant cast time. 1 second cooldown for Stash. 120 second cooldown for Mix.
Mix Effects
-Ether Shell + Ether Shell: Turbo Ether: For 12 seconds, the selected partymember's Spells and Abilites will cost 0 MP.
-Ether Shell + Renew Shell: Chocobo Wing: Remove 2 seconds from the targeted partymember's next 3 Spell casts. Duration: 10 seconds.
-Ether Shell + Tonic Shell: Strange Liquid: Damage a selected enemy. Additionally, decrease the amount of damage they deal by 10% for 15 seconds. Potency of 150.
-Renew Shell + Renew Shell: Water of Life: Places a Regen-like effect on all partymembers with in 15 yalms of the user for 24 seconds. Potency of 100.
-Renew Shell + Tonic Shell: Hero Drink: Whenever the selected partymember Physically Damages with a Weaponskill or Ability on a target, that target will receive an additional hit that equals to 25% of the original hit. The additional hit is Physical but doesn't count towards its own effect. Duration: 15 seconds.
-Tonic Shell + Tonic Shell: Turbo Tonic: For 12 seconds, the selected partymember's Weaponskills and Abilities will cost 0 Tp.
Healing Skills, Spells, and Abilities
-Hi-Potion Shell: Ability. Heal a selected target for 50% of their maximum HP. Instant cast time. 140 second cooldown.
-Potion Shell: Ability. Stance. Changes several of the user's Weaponskills into Healing Spells, switches their TP cost to MP cost, doubling their cooldown times, and decreasing the user's damage by 10%. Instant cast time. 5 second cooldown.
-Propheteer: Ability. For 24 seconds, whenever a partymembers damages a selected target, convert 50% of that damage to HP for them. Instant cast time. 60 second cooldown.
-Smelling Salt: Ability. Revive a fallen target in a weaken condition. Instant cast time. 30 second cooldown.
-Ether Shell: Ability. Restore 30% of a selected target's MP. Instant cast time. 120 second cooldown.
-Renew Shell: Spell. Places a Regen-like effect on a target for 21 seconds. Potency of 150. Instant cast time. 2.5 second cooldown.
-Tonic Shell: Ability. Restore 400 TP to a selected target. Instant cast time. 120 second cooldown.
Offensive Weaponskills and Abilities
-Blast Mortar: Weaponskill. Damage a selected target. Potency of 150. Instant cast time. 2.5 second cooldown.
• Potion Shell: Heal a selected target. Potency of 400.
-Apex Blast: Weaponskill. Damage a selected target. Potency of 100. Instant cast time. 2.5 second cooldown.
Combo: Blast Mortar > Apex Blast : Potency of 200.
• Potion Shell: Heal a selected target. Potency of 100.
• Potion Shell: Combo Blast Mortar > Apex Blast: Heal a selected target. Potency of 300. Decrease all damage the target recieves by 10% for 9 seconds.
-ProtoMeteor: Weaponskill. Damage a selected target. Potency of 100. Intant cast time. 2.5 second cooldown.
Combo: Apex Blast > ProtoMeteor: Potency of 250.
-Scatterburst: Weaponskill. Damage all foes within 5 yalms of a selected target. Potency of 100. Instant cast time. 3 second cooldown.
• Potion Shell: Heal all partymembers with in 15 yalms of a selected target. Potency of 250.
- Black Out: Weaponskill. Damage a selected target. Additionally, Blind them for 21 seconds. Potency of 100. Instant cast time. 60 second cooldown.
• Potion Shell: Increase a selected partymember's Evasion, Parry, and Block Rates by 20% for 15 seconds.
-Inoculate: Weaponskill. Damage a selected target over time for 21 seconds. Potency of 30. Instant cast time. 2.5 second cooldown.
-Grenade: Ability. Damage a selected target. Potency of 130. Instant cast time. 15 second cooldown.
-Tallboy: Ability. Damage all enemies within a designated 10 yalm radius. Then, heal all partymembers with in 15 yalms equal to the highest amount of damage taken (including Direct Hits and Critical Hits). Potency of 300. Additionally, Increase the Damage done on all affected enemies by 5% for 15 seconds. Instant cast time. 60 second cooldown.
Other Abilities
-Chemist: Ability. Resets the recast timers on Stash/Mix, Ether Shell, and Tonic Shell and causes the user's next 2 Ether Shell and/or Tonic Shell cooldowns to be 1 second. Duration: 10 seconds. Instant cast time. 100 second cooldown.
-Dispensary: Ability. Allows the user to Stash a Ether Shell or Tonic Shell, even if they are on cooldown. Duration: 10 seconds. Instant cast time. 180 second cooldown.
-Double Down: Ability. The next time the user stashes an ability, they will stash two of that ability. If one ability was already stashed before using this ability, it is removed in place of the two new abilities. Instant cast time. 180 second cooldown.
-Numbing Shot: Ability. Decrease damage a selected targets takes by 20% for 20 seconds. Instant cast time. 90 second cooldown.
-Pharmacy: Ability. Allows the user to use a selected Buffing-Consumable item (Medicine and/or Food) from their inventory on a selected party member. Medicine and Food effects/buffs placed on a target are known as "Pharmacy". A selected target can only have one Pharmacy buff on them at a time and Pharmacy buffs stack with pre-existing item buffs. Food-based Pharmacy buffs will only last 30 seconds. 2 second cast time. 120 second cooldown. This does NOT count toward the item's actual cooldown nor is it effect by it.
-Philosopher's Shell: Ability. For 10 seconds the user's Weaponskill that are effected by Potion Shell will not have their cooldown(s) doubled. Instant cast time. 150 second cooldown.
-Prime: Ability. Increase the user's Critical Hit Rate 30% for 20 seconds. Instant cast time. 120 second cooldown.
-Safeguard: Ability. For 2 minutes, all partymembers' gear cannot go below 1%. Instant cast time. 300 second cooldown.
-Transmute: Ability. Changes the user's current stashed abilities into different ones. Instant cast time. 120 second cooldown.
Skill Levels and Traits
Skill Level
1. Blast Mortar
2. Potion Shell
4. Inoculate
6. Black Out
10. Grenade
12. Smelling Salt
15. Tonic Shell
18. Apex Blast
26. Ether Shell
30. Scatterburst
35. Philosopher's Shell
38. Safeguard
40. Renew Shell
45. Propheteer
50. Hi-Potion Shell
50. Stash/Mix
52. Prime
54. Numbing Shot
56. Dispensary
58. Double Down
60. Pharmacy
62. Tallboy
64. ProtoMeteor
66. Transmute
70. Chemist
Traits
20. Enhanced Dexterity I: Increase Dexterity by 8.
20. Maim and Mend I: Increase base action damage and HP restoration 10%.
40. Enhanced Dexterity II: Increase Dexterity by 16.
40. Maim and Mend II: Increase base action damage and HP restoration by 30%.
52. Physician: Whenever Renew Shell's Heal-over-time effect gets a Critical Hit, there is a 50% chance that Ether Shell and Tonic Shell's cooldown times will reduce by 5 seconds.
60. Enhanced Dexterity III: Increase Dexterity by 24.
68. Treasure Hunter: Reduce the cooldown times of Stash/Mix by 5 seconds every time the user gets a Critical Hit on Blast Mortar or Grenade.