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  1. #1
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Welsper59 View Post
    That's right, OP was a passive aggressive demand. You don't start off a topic by saying "<insert name> is not friendly to <insert group>" and think some form of attack is not being made.
    ... No, that's exactly how one should start a topic, because it lends support to the idea of improving something. "Hey, this feature really harms the user experience for this group of users" is valuable input.

    Your first paragraph is a bit mind-blowing. Would you tell your quadriplegic relative to just suck it up and they should try harder next time when they try to walk but can't? That's essentially what you're saying to someone with severe dyslexia when you say to just be less "careless" (incredibly rude).
    (2)

  2. #2
    Player
    Bacent's Avatar
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    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Naunet View Post
    ... No, that's exactly how one should start a topic, because it lends support to the idea of improving something. "Hey, this feature really harms the user experience for this group of users" is valuable input.
    Many things are not Dyslexia friendly you know.....like MANY video games! It's basically not needed to be said, but when you state it like how the OP did, it kind of comes off as 'how dare it not be better suited for me, for shame!'

    There's also the fact that when you hover over an item, you can see what stats are on it. Mind and Intelligence are two hugely different words in meaning and how many letters are in them, even so I've bought the wrong item for my Scholar a few times in the past with weekly currency due to not paying attention.


    But there's some things that can be improved, yes..... one thing that might be able to work for class gear, is giving us a setting to unshrink the size of class names on items, so it'd be like Red Mage instead of RDM, since every class is shortened to 3 letters.


    And about the materia....

    Did anyone here see the bad materia system they had back in 1.X? You could have different stacks of the same rank materia, but each one had different values.

    'Most materia has four possible stat values for each tier, meaning a total of 16 possible stats per materia; However, some materia have fewer stat variations.' - Aka 4 versions of the same rank materia because of differing values

    http://finalfantasy.wikia.com/wiki/M...sy_XIV)/Legacy - Scroll down to the materia stuff. It was terrible in 1.X. Not to mention if you failed to overmeld an item, it broke forever. Item would go poof~

    I still like the fact that stats are colour coded for materia. The Main 5 Stats are light blue, gathering is green, crafting is blue and so on.... though what the OP is suggesting and making Skill/Spell speed the same thing, I don't agree with.

    I DO agree that it could be possibly annoying for someone who is dyslexic to see the difference when they have the same amount of lettters in the words. So why not just take the colour of the unused PvP materia and re-purpose it?

    Make the PHYSICAL Speed be the orange materia. Make the MAGIC Speed be the purple materia.
    (2)

  3. #3
    Player Snow_Princess's Avatar
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    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Vahlnir View Post
    WoW has a system where you can request an item restoration every 30 days. I think something similar would be sufficient in XIV. A buyback system would also be nice. Taking another page from WoW, it could work the same. When you purchase an item, you have a certain amount of time beforeyou can turn it back in for the amount of currency you spent. But it could become void once materia is slotted or something.
    its 2 hrs, and same for drops, you got a 2 hr time to trade it to anyone that MEETS the REQUIREMENTS to obtain the drop, meaning by definition, you can't use this to abuse the weekly lockout since someone that did obtain a weekly would not meet the requirement to get a new one.

    Quote Originally Posted by Arutan View Post
    What about checking the stats of the item before buying it. I don't suffer from dyslexia but I keep looking at a materia's stat before buying it, I never remember which one does what.
    I explained that before, that is how I am able to tell the others apart. However skill speed and spell speed is a huge problem. All 3 ways of checking it is easy mix up, copy/paste icon, the name of it, and the stat name are all too easy to mix up.

    Quote Originally Posted by Fernosaur View Post
    While I understand your point (although I don't necessarily agree with it), it is very true that the naming conventions of this game and the User Experience design is kinda garbage. Naming most gear for Disciple of Magic the same thing except for "of Healing" or "of Casting" is honestly a terrible idea. WHY are we forced to double and triple check what the hell we're buying because the names don't differentiate items enough? Like, objectively speaking, this is terrible, terrible user experience design. I don't have any learning disability or disorder and I've messed up in buying the right gear more than once.

    And talking about user experience, don't even get me started on all the dumb and unnecessarily complicated steps you have to take in order to get a tome weapon, or in order to upgrade tome gear.

    Seriously, there's a LOT of things horribly designed in these menus, it's in the entire playerbase's best interest to be critical about it.


    Finally, speaking of things that are horribly punishing for people with some kind of visual disability, some mechanics are awful, and I really do mean awful for colorblind people. One of my close friends ends up awfully frustrated with a bunch of mechanics that differentiate each other through colors because she's colorblind, and it's also usually a mechanic that will outright kill you if you mess it up.

    I think we can all agree that there's some things the game could change to provide a better UE. Sticking to what we've had for four years just because is just conforming to mediocre UI design.
    Agreed, I do hate all the running around and I have it much worse since I have to recheck things so much.

    Quote Originally Posted by MicahZerrshia View Post
    To be fair if they didn't have to name 100s of new pieces of gear every 3 months they could be more creative with names.

    But unless you want the gear treadmill the slow to a grind, try coming up with lists of names for all this gear consistently. And I think the attributes are actually lacking. I loved XIs system where there were tons of attributes that you had to take into consideration, they have it super simplified already.

    Also I don't see any changes in sight for anything like this. They cannot cater to everyone's disability or our characters would stand idly in a vacant field. It would be like me saying, I have clinical depression, please do not add anything sad or dramatic because it makes the game unplayable for me.

    A variety makes the game a lil more interesting and like I said, I think they have it very simplified already. Just take care when you are buying, I don't have dyslexia and I triple check before I buy. Especially when the warning box pops up.
    It is their flaw of the game having such a high turnover for gear, it is not a defense to mask one flaw with another.

    Quote Originally Posted by Naunet View Post
    ... No, that's exactly how one should start a topic, because it lends support to the idea of improving something. "Hey, this feature really harms the user experience for this group of users" is valuable input.

    Your first paragraph is a bit mind-blowing. Would you tell your quadriplegic relative to just suck it up and they should try harder next time when they try to walk but can't? That's essentially what you're saying to someone with severe dyslexia when you say to just be less "careless" (incredibly rude).
    +1

    Quote Originally Posted by Bacent View Post
    I still like the fact that stats are colour coded for materia. The Main 5 Stats are light blue, gathering is green, crafting is blue and so on.... though what the OP is suggesting and making Skill/Spell speed the same thing, I don't agree with.
    Why? they do the SAME THING!
    https://docs.google.com/spreadsheets...XG8/edit#gid=0
    There is NO REASON to have a split of skill speed and spell speed. For the jobs that use both, have very low importance on the main speed anyway (RDM,PLD) It is pointless bloat. If they did drasically different things I can see why you would say that but in this game they are literally the same stat, just applies to different GCs.

    Also it is not a defense for our current that something was worse.

    Also they should change the coloring/icons, this game has too much copy/paste with icons. It is not a convenience.
    (0)
    Last edited by Snow_Princess; 08-30-2017 at 02:23 AM.

  4. #4
    Player
    MicahZerrshia's Avatar
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    Aug 2011
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    2,207
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Snow_Princess View Post
    It is their flaw of the game having such a high turnover for gear, it is not a defense to mask one flaw with another.
    Never said it wasn't. I hate the speed of turn over for gear. But at the same time demanding not having stock names is a bit unreasonable because 1 small group of people may have a bit more difficulty reading something. Like I said...

    Quote Originally Posted by MicahZerrshia View Post
    They cannot cater to everyone's disability or our characters would stand idly in a vacant field. It would be like me saying, I have clinical depression, please do not add anything sad or dramatic because it makes the game unplayable for me.
    Should there be a trade in? Yes. But is it a life or death, game breaking, needs immediate attention concern? No. It's merely a QoL thing and nothing more.
    (1)

  5. #5
    Player
    Naunet's Avatar
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    Aug 2013
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    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by MicahZerrshia View Post
    But is it a life or death, game breaking, needs immediate attention concern? No. It's merely a QoL thing and nothing more.
    If you don't place proper value on quality of life features, you'll end up with a game that's perfectly functional but that is hardly any fun to play. Little annoyances, inconveniences, and frustrations add up quickly.
    (4)

  6. #6
    Player
    Bacent's Avatar
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    Nov 2013
    Location
    Kweh
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    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Snow_Princess View Post
    Why? they do the SAME THING!
    https://docs.google.com/spreadsheets...XG8/edit#gid=0
    There is NO REASON to have a split of skill speed and spell speed. For the jobs that use both, have very low importance on the main speed anyway (RDM,PLD) It is pointless bloat. If they did drasically different things I can see why you would say that but in this game they are literally the same stat, just applies to different GCs.

    Also it is not a defense for our current that something was worse.

    Also they should change the coloring/icons, this game has too much copy/paste with icons. It is not a convenience.

    Sorry for having a differing opinion
    , and I do like where you ignored what I mentioned about possibly changing skill speed materia to orange instead of purple to get rid of that confusion.

    Also I'm very aware of what you linked in your very first post. Still I'm allowed to have my own thoughts on Skill and Spell speed being different. Some classes have both spell and skill speed, while some classes only have skill or spell speed to affect their class. Personally I think if they were combined, I think there'd be some small re-balancing needed to certain classes.

    You need to calm down a bit though.
    (1)

  7. #7
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,207
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    To be fair if they didn't have to name 100s of new pieces of gear every 3 months they could be more creative with names.

    But unless you want the gear treadmill the slow to a grind, try coming up with lists of names for all this gear consistently. And I think the attributes are actually lacking. I loved XIs system where there were tons of attributes that you had to take into consideration, they have it super simplified already.

    Also I don't see any changes in sight for anything like this. They cannot cater to everyone's disability or our characters would stand idly in a vacant field. It would be like me saying, I have clinical depression, please do not add anything sad or dramatic because it makes the game unplayable for me.

    A variety makes the game a lil more interesting and like I said, I think they have it very simplified already. Just take care when you are buying, I don't have dyslexia and I triple check before I buy. Especially when the warning box pops up.
    (0)

  8. #8
    Player
    SenorPatty's Avatar
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    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
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    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Guys. forget all the disability aspect of this thread and focus on this:

    Does the game need a buyback feature? Cuz it sounds like if the game had one, threads similar to this (as in "I bought this by mistake" and not "this is unfriendly to "insert disability here) would not show up often.

    I know I'd welcome it. I play SWTOR and I can say having nearly 2 days to get a refund from a vendor for almost all different currencies used to buy an item is a godsend.
    (5)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  9. #9
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SenorPatty View Post
    -snip-
    WoW has a system where you can request an item restoration every 30 days. I think something similar would be sufficient in XIV. A buyback system would also be nice. Taking another page from WoW, it could work the same. When you purchase an item, you have a certain amount of time before you can turn it back in for the amount of currency you spent. But it could become void once materia is slotted or something.
    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #10
    Player
    frostmagemari's Avatar
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    Aug 2013
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    578
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by SenorPatty View Post
    Does the game need a buyback feature? Cuz it sounds like if the game had one, threads similar to this (as in "I bought this by mistake" and not "this is unfriendly to "insert disability here) would not show up often.
    I know I'd welcome it. I play SWTOR and I can say having nearly 2 days to get a refund from a vendor for almost all different currencies used to buy an item is a godsend.
    There's honestly no reason not to have a regulated refund option on token purchases, or a once every 30 days item restoration.
    These features would not impact balance between classes, progression in the game or imbalance in the markets... the only reason not to have the features would be an unwillingness/inability to put it into the game.
    (5)

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