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  1. #131
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Snow_Princess View Post
    .
    Colours do have meaning, however they can add a little icon to the side which features the green cross for healers, blue shield for tanks or red blade for DPS if they wanted to make it easy to discern roles from each other, in two ways: colour and shape.
    (3)



    Baby, tell me, what's your motive?

  2. #132
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by ErryK View Post
    Colours do have meaning, however they can add a little icon to the side which features the green cross for healers, blue shield for tanks or red blade for DPS if they wanted to make it easy to discern roles from each other, in two ways: colour and shape.
    How so? White HQ = Blue drop/blue bought by tokens / blue crafted HQ= green drop = green HQ crafted = pink (as far as Damage and main stats)
    Other the pink pointing out random sub stats and white NQ/green NQ/blue NQ being under stat totals (btw white NQ= green NQ = Blue NQ) the colors are meaningless. The only thing that has meaning is HQ/NQ difference and they do not differ in color other then a little symbol and border outline. So if I have a crafted blue i250 weapon lets say, it needs be HQ to it have the same stats as blue drops, blue token and white HQ and green HQ will have same stats, etc and a blue NQ will have the same stats as white NQ or green NQ, how in the world do colors have meaning in this game?

    But I will accept your idea :3
    (1)
    Last edited by Snow_Princess; 08-27-2017 at 11:45 PM.

  3. #133
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    I have this problem too. I was buying incorrect items from early in the game though so I just got used to the realy awful naming of items and double-triple-quadruple check what I'm clicking on.
    Would be excellent if SE just made skill speed and spell speed into one thing like OP suggests.
    (1)
    .

  4. #134
    Player
    Camiie's Avatar
    Join Date
    Apr 2012
    Posts
    214
    Character
    Camille Blythe
    World
    Ultros
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Maku View Post
    We are not against the idea, but there are more glarring issues with the game that need handled and this would involve a rather major recording of the game to implement. Resources vs need. we don't need this so don't waste resources doing it.
    I tend to give the dev team more credit than that. These guys are pros. They can walk AND chew gum at the same time. If I can successfully balance multiple simultaneous projects in my line of work, even when I'm naturally bad at it, then these guys can implement this without missing a beat or a deadline.
    (3)

  5. #135
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Camiie View Post
    I tend to give the dev team more credit than that. These guys are pros. They can walk AND chew gum at the same time. If I can successfully balance multiple simultaneous projects in my line of work, even when I'm naturally bad at it, then these guys can implement this without missing a beat or a deadline.
    I hope so, be nice for things to be easier to understand. I am still baffled by the material and materials thing for GCs though
    (0)

  6. #136
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,773
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I don't know if it helps or not, but "materiel" usually refers to military equipment, whereas materials, are the actual mats.
    (1)

  7. #137
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I agree the names are very similar, icons similar .etc. You don't need to be dyslexic to make that mistake however, I'ts very easy to do if not paying attention.
    (0)

  8. #138
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    OP, I think the one mistake forever should be adjusted too. Something like 1 every major patch cycle (x.0, x.2, x.4) would be enough without significantly increasing the GMs workload.

    I would suggest regrouping the items for purchase to reduce the frequency of this error type. Right now, they are grouped by character slot (Head, chest, gloves, etc...) . I would just regroup them by role/jobs/main stat (Tank, Healer, Caster, STR/MNK/SAM, DEX/BRD/MCH).
    (1)

  9. #139
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    How hard is it - and I'm asking because I genuinely don't know, not because I'm trying to make a point - to implement the ability to sell back to NPCs for the currency you bought it for? It just seems weird to me that if you bought the wrong item from an npc, you can't immediately go right back to that same NPC and exchange it for what you want. If it's a server load issue or something, then sure, put a limit on it, but yeah this once per lifetime limit is absurd.
    (3)

  10. #140
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Galaktica View Post
    How hard is it - and I'm asking because I genuinely don't know, not because I'm trying to make a point - to implement the ability to sell back to NPCs for the currency you bought it for? It just seems weird to me that if you bought the wrong item from an npc, you can't immediately go right back to that same NPC and exchange it for what you want. If it's a server load issue or something, then sure, put a limit on it, but yeah this once per lifetime limit is absurd.
    No idea, I am wondering that too. With this I figured it out within 5 minutes. I was trying to move it in my ring slot and it wasn't working =/. Should do 2 hrs like wow does, there shouldn't be any reason other then they do not want to for some reason.
    Quote Originally Posted by ChameleonMS View Post
    OP, I think the one mistake forever should be adjusted too. Something like 1 every major patch cycle (x.0, x.2, x.4) would be enough without significantly increasing the GMs workload.

    I would suggest regrouping the items for purchase to reduce the frequency of this error type. Right now, they are grouped by character slot (Head, chest, gloves, etc...) . I would just regroup them by role/jobs/main stat (Tank, Healer, Caster, STR/MNK/SAM, DEX/BRD/MCH).
    +1

    the recall I used was for 3.3? around there, we are in a new expansion and still follows me? That is BS
    (0)

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