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  1. #121
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I've always thought it was dumb that there was spellspeed & skillspeed, which effectively do the same thing on face value - but they actually don't.
    Classes like PLD or RDM that use both spells & weaponskills would effectively get a buff if the stats were merged. Not a big deal, just pointing it out.

    As far as naming conventions go, I do agree.. The names of gear could be better, or at least the menus.
    It might be unnecessarily convoluted but instead of dumping a bunch of DoW/DoM gear in the same menu, they could simply break the menus up by jobs..
    By that I mean they could put all fending gear in one menu, striking in another etc..
    It is a little strange that they have all of the gear just dumped into three windows, rather than splitting them up by equipable jobs.

    To the OP - as a failsafe, just tell yourself to switch to the class you wish to buy gear for - that way if you make a mistake it will give you a warning (cannot equip on current class etc).
    (1)

  2. #122
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    I guess I can do that but again, the mistake happened because casting gear and healing gear being in the same place, causing me to be confused between healing ring and healing brace. (basically i guess another way of saying it, it is easy be overloaded with too many names being so much alike, same with the teleportation menus) So the suggestion to split gear by job or have other means of labeling gear and listing them is to help with that issue so I am looking at one job at a time (like listing all the healing gear together, not doing it now, all heads > all bodies> etc.

    Yes I did point out the RDM and PLD thing but I am fairly sure any job that uses both like that and would see a slight buff with combining them into 1 stat like that, tend to be in the low end of benefiting from speed anyways, so combining them and doing other balance adjustments can make haste more wanted. Right now having to meld DH>all for every job cept maybe brd and blm is rather boring.
    (0)

  3. #123
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Altena View Post
    It is a little strange that they have all of the gear just dumped into three windows, rather than splitting them up by equipable jobs.
    Change Naming to a few items.
    Change colours of items.

    That'll help out a lot. Like I said, I can't
    see a damn thing with the Darkblue.
    All Role items need to have their own colour if they don't wanna
    split through windows.
    (0)

  4. #124
    Player
    Rakiria's Avatar
    Join Date
    May 2015
    Posts
    343
    Character
    E'gao Tia
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by nty View Post
    Everybody else manages to buy the right gear, I don't see why you can't?
    ...seemingly severe dyslexia???

    Anyway it would be nice to get a trade back system, and the people who'd develop that are most likely not the people who'd fix summoner, but it's still not very likely we'll get this soon. So, for now, try looking at the item type instead of name? Like, bracelet, ring. Trade back option would be easier tho.
    (2)

  5. #125
    Player
    Rakiria's Avatar
    Join Date
    May 2015
    Posts
    343
    Character
    E'gao Tia
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jybril View Post
    All Role items need to have their own colour if they don't wanna
    split through windows.
    Colors already have a meaning though so they won't do that.
    (2)

  6. #126
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Rakiria View Post
    Colors already have a meaning though so they won't do that.
    She means the text color:


    It can match the job role (i/e green) not the color around the box to mean "blue gear" (though FFXIV's colors are meaningless, HQ white crafted= HQ green crafted= pink= HQ blue crafted= Green drops= blue drops= blue currency exchanges= green currency exchanges as far as stat weighs, and in some cases pink > all if they are all same ilevel)

    So really, the colors have no point in this game, the only time you get a different stat weight for same ilevel is NQ crafted gear and RNG pink gear. Did they just copied that from other games without understanding the point of it? lamo
    (0)
    Last edited by Snow_Princess; 08-20-2017 at 03:50 AM.

  7. #127
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Altena View Post
    It might be unnecessarily convoluted but instead of dumping a bunch of DoW/DoM gear in the same menu, they could simply break the menus up by jobs..
    By that I mean they could put all fending gear in one menu, striking in another etc..
    It is a little strange that they have all of the gear just dumped into three windows, rather than splitting them up by equipable jobs.
    I'm guessing it had to do with items that don't categorize as easily. For instance, in cases where two jobs have mostly separate armour, but share the same belt, they didn't know where to put the belt if it was sorted by job. For this to work, they'd need to stop thinking of it as a categorization of where to place each item, but instead as a filter of which to show in the list and which to hide. "Just show me the items suitable for job X" doesn't have that issue. A belt used for numerous jobs could be included for each of them.

    (It would, however, introduce a difference in the interface between purchasing gear that has job categories, and purchasing other items that don't. Sorting by item type is more universal, since all items have a type.)


    Quote Originally Posted by Snow_Princess View Post
    I guess I can do that but again, the mistake happened because casting gear and healing gear being in the same place, causing me to be confused between healing ring and healing brace.
    Well, it probably wouldn't have helped in that particular instance, since both the healing bracelet and the healing ring would still have both been together in the same section anyway, so you could still have confused them. But there are plenty of similar cases where it would help.
    (0)

  8. #128
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Niwashi View Post
    I'm guessing it had to do with items that don't categorize as easily. For instance, in cases where two jobs have mostly separate armour, but share the same belt, they didn't know where to put the belt if it was sorted by job. For this to work, they'd need to stop thinking of it as a categorization of where to place each item, butinstead as a filter of which to show in the list and which to hide. "Just show me the items suitable for job X" doesn't have that issue. A belt used for numerous jobs could be included for each of them.

    (It would, however, introduce a difference in the interface between purchasing gear that has job categories, and purchasing other items that don't. Sorting by item type is more universal, since all items have a type.)



    Well, it probably wouldn't have helped in that particular instance, since both the healing bracelet and the healing ring would still have both been together in the same section anyway, so you could still have confused them. But there are plenty of similar cases where it would help.
    It would, I got confused because of the caster ring and healing ring being together. I was looking for the "last item" but I knew I had t go "one above that " because the tomestone is there. Just now to check this (to make sure that was the case) I had trouble finding where the "magic stuff" was because of how the main menus list items.


    But you are right, the chance of mistake is still there, just spiting them helps to keep track of them easier and lessons the risk. The biggest fix to this would just add the system to refund within 2 hrs like all other mnos in existance?
    (0)
    Last edited by Snow_Princess; 08-27-2017 at 10:06 PM.

  9. #129
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Snow_Princess View Post
    She means the text color:


    It can match the job role (i/e green) not the color around the box to mean "blue gear" (though FFXIV's colors are meaningless, HQ white crafted= HQ green crafted= pink= HQ blue crafted= Green drops= blue drops= blue currency exchanges= green currency exchanges as far as stat weighs, and in some cases pink > all if they are all same ilevel)

    So really, the colors have no point in this game, the only time you get a different stat weight for same ilevel is NQ crafted gear and RNG pink gear. Did they just copied that from other games without understanding the point of it? lamo
    The text color match the gear's type of origin

    White = crafted or from vendors (HQ will have the main stats on cap)
    Pink = lv 17-49 dungeons or from Diadem (main stats on cap, second stats are random)
    Green = dungeons and special crafting recipes (have a higher ilevel than white gear of the same level)
    Blue = Raid gear, token gear (include tomes), primal gear
    Purple = Relict

    Except Pink (which was new in ARR), those colors were used in that way already in 1.x

    Maybe the devs can alow us to change the background color of the windows, like in some older FF games?
    (1)
    Last edited by Felis; 08-27-2017 at 10:30 PM.

  10. #130
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Felis View Post
    Green = dungeons and special crafting recipes (have a higher ilevel than white gear of the same level)
    Blue = Raid gear, token gear (include tomes), primal gear
    No it does not, colors are meaningless in this game. There is also blue crafted.

    I do not see why the text has to match the background color since they are meaningless anyway.
    (0)
    Last edited by Snow_Princess; 08-27-2017 at 11:48 PM.

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