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  1. #161
    Player
    Arutan's Avatar
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    Dec 2016
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    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    What about checking the stats of the item before buying it. I don't suffer from dyslexia but I keep looking at a materia's stat before buying it, I never remember which one does what.
    (0)

  2. #162
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Vahlnir View Post
    WoW has a system where you can request an item restoration every 30 days. I think something similar would be sufficient in XIV. A buyback system would also be nice. Taking another page from WoW, it could work the same. When you purchase an item, you have a certain amount of time beforeyou can turn it back in for the amount of currency you spent. But it could become void once materia is slotted or something.
    its 2 hrs, and same for drops, you got a 2 hr time to trade it to anyone that MEETS the REQUIREMENTS to obtain the drop, meaning by definition, you can't use this to abuse the weekly lockout since someone that did obtain a weekly would not meet the requirement to get a new one.

    Quote Originally Posted by Arutan View Post
    What about checking the stats of the item before buying it. I don't suffer from dyslexia but I keep looking at a materia's stat before buying it, I never remember which one does what.
    I explained that before, that is how I am able to tell the others apart. However skill speed and spell speed is a huge problem. All 3 ways of checking it is easy mix up, copy/paste icon, the name of it, and the stat name are all too easy to mix up.

    Quote Originally Posted by Fernosaur View Post
    While I understand your point (although I don't necessarily agree with it), it is very true that the naming conventions of this game and the User Experience design is kinda garbage. Naming most gear for Disciple of Magic the same thing except for "of Healing" or "of Casting" is honestly a terrible idea. WHY are we forced to double and triple check what the hell we're buying because the names don't differentiate items enough? Like, objectively speaking, this is terrible, terrible user experience design. I don't have any learning disability or disorder and I've messed up in buying the right gear more than once.

    And talking about user experience, don't even get me started on all the dumb and unnecessarily complicated steps you have to take in order to get a tome weapon, or in order to upgrade tome gear.

    Seriously, there's a LOT of things horribly designed in these menus, it's in the entire playerbase's best interest to be critical about it.


    Finally, speaking of things that are horribly punishing for people with some kind of visual disability, some mechanics are awful, and I really do mean awful for colorblind people. One of my close friends ends up awfully frustrated with a bunch of mechanics that differentiate each other through colors because she's colorblind, and it's also usually a mechanic that will outright kill you if you mess it up.

    I think we can all agree that there's some things the game could change to provide a better UE. Sticking to what we've had for four years just because is just conforming to mediocre UI design.
    Agreed, I do hate all the running around and I have it much worse since I have to recheck things so much.

    Quote Originally Posted by MicahZerrshia View Post
    To be fair if they didn't have to name 100s of new pieces of gear every 3 months they could be more creative with names.

    But unless you want the gear treadmill the slow to a grind, try coming up with lists of names for all this gear consistently. And I think the attributes are actually lacking. I loved XIs system where there were tons of attributes that you had to take into consideration, they have it super simplified already.

    Also I don't see any changes in sight for anything like this. They cannot cater to everyone's disability or our characters would stand idly in a vacant field. It would be like me saying, I have clinical depression, please do not add anything sad or dramatic because it makes the game unplayable for me.

    A variety makes the game a lil more interesting and like I said, I think they have it very simplified already. Just take care when you are buying, I don't have dyslexia and I triple check before I buy. Especially when the warning box pops up.
    It is their flaw of the game having such a high turnover for gear, it is not a defense to mask one flaw with another.

    Quote Originally Posted by Naunet View Post
    ... No, that's exactly how one should start a topic, because it lends support to the idea of improving something. "Hey, this feature really harms the user experience for this group of users" is valuable input.

    Your first paragraph is a bit mind-blowing. Would you tell your quadriplegic relative to just suck it up and they should try harder next time when they try to walk but can't? That's essentially what you're saying to someone with severe dyslexia when you say to just be less "careless" (incredibly rude).
    +1

    Quote Originally Posted by Bacent View Post
    I still like the fact that stats are colour coded for materia. The Main 5 Stats are light blue, gathering is green, crafting is blue and so on.... though what the OP is suggesting and making Skill/Spell speed the same thing, I don't agree with.
    Why? they do the SAME THING!
    https://docs.google.com/spreadsheets...XG8/edit#gid=0
    There is NO REASON to have a split of skill speed and spell speed. For the jobs that use both, have very low importance on the main speed anyway (RDM,PLD) It is pointless bloat. If they did drasically different things I can see why you would say that but in this game they are literally the same stat, just applies to different GCs.

    Also it is not a defense for our current that something was worse.

    Also they should change the coloring/icons, this game has too much copy/paste with icons. It is not a convenience.
    (0)
    Last edited by Snow_Princess; 08-30-2017 at 02:23 AM.

  3. #163
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,216
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Snow_Princess View Post
    It is their flaw of the game having such a high turnover for gear, it is not a defense to mask one flaw with another.
    Never said it wasn't. I hate the speed of turn over for gear. But at the same time demanding not having stock names is a bit unreasonable because 1 small group of people may have a bit more difficulty reading something. Like I said...

    Quote Originally Posted by MicahZerrshia View Post
    They cannot cater to everyone's disability or our characters would stand idly in a vacant field. It would be like me saying, I have clinical depression, please do not add anything sad or dramatic because it makes the game unplayable for me.
    Should there be a trade in? Yes. But is it a life or death, game breaking, needs immediate attention concern? No. It's merely a QoL thing and nothing more.
    (1)

  4. #164
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by MicahZerrshia View Post
    But is it a life or death, game breaking, needs immediate attention concern? No. It's merely a QoL thing and nothing more.
    If you don't place proper value on quality of life features, you'll end up with a game that's perfectly functional but that is hardly any fun to play. Little annoyances, inconveniences, and frustrations add up quickly.
    (4)

  5. #165
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,216
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Naunet View Post
    If you don't place proper value on quality of life features, you'll end up with a game that's perfectly functional but that is hardly any fun to play. Little annoyances, inconveniences, and frustrations add up quickly.
    How does not having a trade in feature become a detriment to the fun of the game as a whole?

    I always thought the fun comes from the content, not the ability to trade in an item after you spammed keys to quick, closed a window that asks you if you really need the item and then agreed again to buy it. I don't have dyslexia, and I still triple check then check again when the box pops. If you need an extra moment, its not like its on a timer.

    They simply cannot cater to every little need every player has and once you learn life works like that, the happier you will be cause you can simply accept it and move on. Not to mention, something that is QoL to you may be burdensome for someone else. This is proven by the amount of keys we already need to hit to sell or buy something. People complained so hard they added a bunch of steps to something that needs at most 2. So not matter what the little annoyances, inconveniences and frustrations are going to add up for someone, somewhere, so where does it stop?

    And the funny thing is that I agree, it should be something they look into. But its not game breaking they don't have it. You are turning this into something it simply isn't.
    (0)
    Last edited by MicahZerrshia; 08-30-2017 at 07:34 AM.

  6. #166
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    There really isn't a reason to NOT have a way to remedy an unintentional exchange. That said I doubt it's very high on the dev's to-do list. Most people don't have an issue doing so, though I personally have made this sort of mistake before and I don't have Dyslexia. Since I made that mistake I double, triple, quadruple check before I purchase my gear. Mistakes happen. Sort of just gotta shrug it off and carry on. Being able to trade your purchase back in for the tomes you spent would be nice regardless. Again, no real reason NOT to have it.
    (2)
    Last edited by Vahlnir; 08-30-2017 at 07:51 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #167
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by MicahZerrshia View Post
    Not to mention, something that is QoL to you may be burdensome for someone else. This is proven by the amount of keys we already need to hit to sell or buy something.
    We wouldn't need so many confirmation/warning buttons if they let you refund your purchase.
    (3)

  8. #168
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Snow_Princess View Post
    Why? they do the SAME THING!
    https://docs.google.com/spreadsheets...XG8/edit#gid=0
    There is NO REASON to have a split of skill speed and spell speed. For the jobs that use both, have very low importance on the main speed anyway (RDM,PLD) It is pointless bloat. If they did drasically different things I can see why you would say that but in this game they are literally the same stat, just applies to different GCs.

    Also it is not a defense for our current that something was worse.

    Also they should change the coloring/icons, this game has too much copy/paste with icons. It is not a convenience.

    Sorry for having a differing opinion
    , and I do like where you ignored what I mentioned about possibly changing skill speed materia to orange instead of purple to get rid of that confusion.

    Also I'm very aware of what you linked in your very first post. Still I'm allowed to have my own thoughts on Skill and Spell speed being different. Some classes have both spell and skill speed, while some classes only have skill or spell speed to affect their class. Personally I think if they were combined, I think there'd be some small re-balancing needed to certain classes.

    You need to calm down a bit though.
    (1)

  9. #169
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Bacent View Post

    Sorry for having a differing opinion
    , and I do like where you ignored what I mentioned about possibly changing skill speed materia to orange instead of purple to get rid of that confusion.Also I'm very aware of what you linked in your very first post. Still I'm allowed to have my own thoughts on Skill and Spell speed being different. Some classes have both spell and skill speed, while some classes only have skill or spell speed to affect their class. Personally I think if they were combined, I think there'd be some small re-balancing needed to certain classes.

    You need to calm down a bit though.
    So... I can't ask why? you ranted to me without answering my question.... well at first anyway, a bit confused over rant > answer > rant.

    This is why I said they are all on low importance on jobs that use both, ohh more then blm can actually meld speed after this change? *world ends* I extremely doubt any rebalance would be needed and it would be interesting to me if something other then BLM or BRD are doing something different then DH > all. (and offsetting rare cases of too low speed combos, like what sam may run into) With that said, secondaries do need re-balance, DH is too good compared to the rest. It is like HW of crit or 2.0 of DET, can SE ever balance secondaries? I am at the point at questioning why have them when it is becoming clearer and clearer it is just illusion of choice, esp when this game is not transparent of the effects. It is confusing to me why I need to do all this research to know if I should really pick up this 330 gear when the 320 can be better. i do not know and it is hard to find out because of the lack of transparency, and can be stressful at times.

    Quote Originally Posted by MicahZerrshia View Post
    How does not having a trade in feature become a detriment to the fun of the game as a whole?

    I always thought the fun comes from the content, not the ability to trade in an item after you spammed keys to quick, closed a window that asks you if you really need the item and then agreed again to buy it. I don't have dyslexia, and I still triple check then check again when the box pops. If you need an extra moment, its not like its on a timer.

    They simply cannot cater to every little need every player has and once you learn life works like that, the happier you will be cause you can simply accept it and move on. Not to mention, something that is QoL to you may be burdensome for someone else. This is proven by the amount of keys we already need to hit to sell or buy something. People complained so hard they added a bunch of steps to something that needs at most 2. So not matter what the little annoyances, inconveniences and frustrations are going to add up for someone, somewhere, so where does it stop?

    And the funny thing is that I agree, it should be something they look into. But its not game breaking they don't have it. You are turning this into something it simply isn't.
    Then you do not know all people. For me I do not care AT ALL!!!<< about reskining content every 2-3 months just to be on a never ending gear tredmill for gear that greatly makes you OP for the current content. I would also like content to last longer then 2 weeks (lol@ delta normal) It is boring to me. I play this game to have fun with my friends and craft, so as long as they need something I go, they want help with a craft I do it. So QoL changes may be more important to me then others, Idk how they feel because I am not them but I really do not look forward in out dating gear every 2-3 months, game made me hate Tuesdays. (I did not feel this way in HW because it was still sorta new to me, I had no combat at 60 for a while, and took me long time to get pld and whm to 60. So when I finally leveled all the jobs, it was after gero, so I was still learning the formula first hand. So see the same thing in SB, just reskining everything I did, I was not exactly joyed, then I examine the past and saw everything was done like this since 2.0, I was not happy.)

    They did other QoL changes like staying in a sit position after you exit a DF, it was in SB notes. For me I rather have fixes like this issue and inventory space more then them. Hell Id go without "new content" for 6 months if it meant fixing those issues. Hard for me have fun when I have to worry about the correct exchange on a weekly lockout currency even taking like 5 + minutes to do so, checking more then 4 times and still get it wrong, hard for me have fun when inventory issues are stressful.
    (0)
    Last edited by Snow_Princess; 08-30-2017 at 05:37 PM.

  10. #170
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    We all make mistakes. Every single one of us. Dyslexic or not. We don't need to have reading comprehension issues to make a poor judgement call. A small grace period would fix a lot of these mis-clicks. Just an option to turn the item back into the seller within the next couple of minutes or an NPC that will facilitate exchanges.
    (3)

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