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  1. #41
    Player
    Cold_Raven's Avatar
    Join Date
    Jun 2014
    Posts
    200
    Character
    Cold Raven
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Palourde View Post
    I think i'd feel bad to say to my static that i just would like to quit raiding because it's too easy and not fun anymore. Too much time spent to get a piece of 340 that i would erase during 4.2.....yeah. Am i getting older or is it normal to feel that way about raiding in FF XIV ?
    There's nothing wrong with FF14.
    You're just getting older.

    You're starting to realize that humans are different, and that "skill" is not some sort of thing all people are equally open to and have to train the same amount for in order to get.

    For example, take arm wrestling.
    I'm sure you understand that some people are just stronger than others.
    Put a 320 lb man vs. a 85 lb man in an arm wrestling competition and there's no skill involved. It's simply one man with an inherent ability greater than the other man.

    Sure, some experience can help if the match is 'more even,' but who cares if the "skill" is basically if you're born with it or not?

    FF14 (and all video games) are no different in general, only different in specifics.

    Video games mostly rely on hand-eye co-ordination and memorization.
    Just like being large and strong, these different specific abilities have a large portion reliant on whether or not you're born with it.

    There is also a certain level of experience and learned-ability that can help improve an individual's personal level.
    However, just as a 320 lb man will "beat" an 85 lb man in an arm wrestle... there are those who are simply born more in-line with the abilities used when playing video games that will "beat" those who are not born more in-line with the abilities used when playing video games.

    This doesn't mean that skill doesn't exist.
    It merely goes to show how silly an "elitist" really is... or anyone saying "that game takes no skill."

    Of course skill exists, and of course FF14 takes skill.
    That skill may come easy to you, or hard to you.
    There is no such thing as "an easy game" there is only "an easy game for you, given your current level of specific abilities for that game."

    We can even go down to pong.
    Simple, easy... says those of us used to playing things like FF14.

    But, get someone who was born with a brain deficiency... it may be difficult to even explain the "point" of pong... let alone how to play it.
    And the "simple, easy" game is not simple or easy to them, given their current level of specific abilities for that game.

    So in measuring FF14, you need to be more specific.
    If you want some sort of "as objective as possible" measurement... the only way to do that is to look at how popular the game is. Obviously millions play the game. It's one of the most successful MMO's available today.
    Therefore, in an "as objective as possible" way, FF14 is a fantastic game that is extremely fun.

    However, that doesn't help you at all.

    So, you need to realize that any "as objective as possible" measurement for something that you want something subjective out of ("fun")... is silly.

    You should then move to a better measurement... your own personal, subjective measurement.

    FF14 very well may not be fun for you.
    FF14 very well may be boring for you.

    Figure out what 'fun' means to you.
    Figure out what 'boring' means to you.

    Find a game that meets your requirements.

    TL/DR: FF14 is fine, you just need to figure out what you want from a video game and go find it.
    (12)

  2. #42
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by BlastHardcheese View Post
    I'm with you, sort of.

    I think it's just the naming convention vs expectation thing. There's no difference between say OS2 and calling it Catastrophe Extreme, except the method of loot acquisition and the loot lockout.
    After almost wiping every run , in dun scathe at least once I really wouldnt want anything savage like in a 24 man, for many people this is 24 mans is the peak of the content they do. So I think weeping , dun scathe is about right for a 24 man, at this point, I dont exactly no what will appease the community of very skilled players with very skilled friends I think the answer is probably pretty much nothing. SO if nothing is the answer then why should SE even bother at all tryin to work with them, I really hope that super savage is unbeatable so then maybe people would just hush it.
    (0)

  3. #43
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I definitely agree that the lack of randomness contributes to the staleness of FFXIV endgame. In XI, most endgame bosses weren't, strictly speaking, all that hard and could be downed even by players who were not exactly the crème of the crop. However they generally had a few gotcha moves that were hard to recover from - and because boss moves were done at random, it was entirely possible to be hit by several of these gotcha moves in relatively quick succession. The groups that could overcome these emergency cases were the true champs of the game.
    (1)

  4. #44
    Player
    HattoriHanzo's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Hattori Hanzo
    World
    Leviathan
    Main Class
    Ninja Lv 70
    The mechanics ARE ALL EASY to memorize in o3s. It BLOWS my mind that people still take 5-6 seconds trying to decide if they should go north or south for AOE/stack markers. You either have a stack marker/no marker and go south, or you have an aoe marker and go north. Your brain should process this in about 1 second. The fact that the majority of the player base's brains work ridiculously slow doesn't make the fight itself hard.

    So yes, the fights are easy. Finding a group of 8 people who can think quickly and can memorize a mechanic they have died to 100 times, is the only real challenge to raids in FFXIV.
    (3)

  5. #45
    Player
    Palourde's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Delita Balthier
    World
    Moogle
    Main Class
    Fisher Lv 61
    Quote Originally Posted by HattoriHanzo View Post
    The mechanics ARE ALL EASY to memorize in o3s. It BLOWS my mind that people still take 5-6 seconds trying to decide if they should go north or south for AOE/stack markers. You either have a stack marker/no marker and go south, or you have an aoe marker and go north. Your brain should process this in about 1 second. The fact that the majority of the player base's brains work ridiculously slow doesn't make the fight itself hard.

    So yes, the fights are easy. Finding a group of 8 people who can think quickly and can memorize a mechanic they have died to 100 times, is the only real challenge to raids in FFXIV.
    I agree, it's totally frustrating :/
    (2)

  6. #46
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Palourde View Post
    I agree, it's totally frustrating :/
    I really hope that SE makes super savage a wall for your sake so maybe post like this will stop poping up, hope it takes 6 months to even get to 50 percent then maybe you shall be satisfied
    (3)

  7. #47
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Altena View Post
    I have to agree, but part of it is because I thought Coil was amazing and had that real epic feel.
    I didn't feel that with Alex, and I am getting a similar feeling with Omega.

    Can't explain why, but perhaps it's just the fact that raiding in this game was a "new" thing to me (never played WoW).

    Coil felt like you were actually running through a labyrinth. Alex began to feel like over-hyped trials, and Omega is starting to feel similar to me as well.

    Perhaps Alex just turned me off quite a lot. The music didn't appeal to me at all, and the lack of lead-ups to the trials was kind of dull as well..
    Was pretty much a trial in a different shell.

    I feel the same way. Coils were just an epic fun adventure. Alex bored my face off, and I have no desire to do Omega since it seems to be following the same line as Alex....I want the epic adventure back.....Not multiple trials....It's not even about the difficulty...bring back the epic...
    (0)

    "Within each of us, the potential for great power waits to be released."

  8. #48
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    The reason I don't try to raid in any real fashion is because of the gear drops and tokens.

    FFXI you might fight an NM and get nothing. You would be upset but you would do it again for the chance and when you got something that you worked hard for it was super rewarding.

    FFXIV system is like giving trophies to every team in the tournament which essentially makes the winning teams trophies less important. Why should you try so hard to be good when everyone gets prizes?

    People say they love the token system because it give guaranteed reward, and that is awesome for them if they truly like that. But for me it takes a lot of the thrill of obtaining something when it is a given that you will get it. Just old fashioned I guess.
    (1)
    可愛い悪魔

  9. #49
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    Quote Originally Posted by Kazrah View Post
    I'm thinking the major reason is that raiding tier this time around seems a bit faceroll. Then again, I've always seen the major raids not as actual raids, but rather as alt primal fights.

    Now the 24-player raids....THOSE are what I think major raids should be like. Many players and simple mechanics all yielding complete chaos even amidst the best coordination. Unfortunate that Return to Ivalice won't be until probably October (or whenever 4.1 comes out).
    To be honest... IMO the actual mechanics of every raid have always been faceroll... What is hard (and boring) is memorizing the script, getting everyone else to memorize the script, and getting them to execute it without errors. Getting out of that telegraph, moving over there, stacking for this, etc... is not hard in this game. You know exactly when and where each ability will be. And they stick with the standard stuff, unique and creative mechanics are few and far between.

    Other MMOs don't have this issue really anymore. In other MMOs a boss might do ability Y before X sometimes and you react and deal with the unexpected. In FFXIV X always comes before Y each and every time.

    Unfortunately we have to memorize the scripts and be predictive instead of reactive here. This is all due to the "Trust the Server Only" philosophy that was built into the game since 1.0. That is the mechanism that causes you to be hit by the telegraphed ability even though you are a mile out of it before it goes away. This is because the server actually is a second or more ahead of the client and it has already performed the actions and calculated the outcome. This makes raiding very unsatisfying imo as it becomes an exercise in memorization, instead of requiring good reaction skills. Other games give the client some measure of trust so what actually happens lines up better with what the player sees. This makes it possible for fights to be more dynamic and fun rather than scripted.
    (1)
    Last edited by Eclipsed; 08-17-2017 at 01:37 AM.

  10. #50
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Altena View Post
    I have to agree, but part of it is because I thought Coil was amazing and had that real epic feel.
    I didn't feel that with Alex, and I am getting a similar feeling with Omega.

    Can't explain why, but perhaps it's just the fact that raiding in this game was a "new" thing to me (never played WoW).

    Coil felt like you were actually running through a labyrinth. Alex began to feel like over-hyped trials, and Omega is starting to feel similar to me as well.

    Perhaps Alex just turned me off quite a lot. The music didn't appeal to me at all, and the lack of lead-ups to the trials was kind of dull as well..
    Was pretty much a trial in a different shell.
    That's because there wasn't just the boss in Coil, there was a path to the boss or unconventional things. Remember how in T1 we had to go through a maze and had to kill everything just to reach the end where Caduceus was? Or the amazing elevator ride of doom in T4? Or how in T7 there was another maze with mobs you kill or avoid to reach the boss? You didn't get those in Alex, and you're not really getting them here in Omega. It feels like a downgrade. Imagine if we had to go through paths like the solo instance from unlocking Omega just to reach the bosses. And the path was a maze or changed. It'd make things more interesting, that's for sure.
    (2)

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