Quote Originally Posted by Niyuka View Post
Myself and my friends are true casuals. We play a few times per week, have one or two jobs at 70, and generally dont even always cap our tomestones or deltascape crystalloids. We are, supposedly, the largest base of players. None of us feel (we talk about it a lot) as if this game caters to us, it seems to caters to people much less interested and willing to do stuff. We seem to already be considered the elite - at age 35-40, with kids, jobs, other games and hobbies, we are too skilled, too hardcore, too invested to be allowed a difficulty or raid design that challenges us.
And this is why I always hesitant to use the term "casual" unironically when talking about the average playerbase. Playing only a handful of hours a week doesn't mean you can't perform well. Unfortunately, the devs aren't catering to casual players who simply lack time, not skill, but people who flat out don't care. I mean, even the recent potency changes on DRG are basically a hand out for people who frequently miss positionals. What irks me is the false dichotomy that challenging means another Gordias, where A3S and A4S decimated the raid scene. There can be a good curve without going towards either extreme. I do also think raids should offer more and move away from "catching up" per se. Granted, if the one super savage encounter works out. Perhaps that can be the gear progression a lot of raiders want; something to actually use those 345 weapons on.