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  1. #1
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    tbh, I miss solo groups. It's silly to make a dungeon that you grab everything and run off. All the work that goes into it is lost for the sake of saving 5 minutes. tempers are heated because someone isn't rushing. I might aoe because I can but I for one welcomed the walls that block people from doing this nearly as easily. I've watched people try a dungeon for the first time on rdm and sam and get yelled at and told they are "bots" because why they don't know it well? they don't know the rotation yet? The people that this stuff greatly upsets should make PF groups, no problem you're good to go and you know you have speed runners. In fact this is common so if it upsets you this bad your monk or drg pr nin is hitting one thing at a time and enjoying the dungeon, do yourself a favor and those in DF and pf your speed runs if you're only interested in a speed run and let those of us who are okay with either way play in df and have fun!
    (3)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  2. #2
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kyri View Post
    snip
    Its also silly to make demands of the majority of players in DF to form their own groups in pf because there are a select few people out there that enjoy this bizarre playstyle choices. Running the same dungeon for the 300th time in the span of a expansion cycle single targeting every single mob in a dungeon every. single. time. is not a enjoyable experience and no kind of twisted weird logic could convince me otherwise. The fact is, players with these incredibly odd playstyles are in the minority and are a hindrance and detriment in groups where the desired goal is,to complete the dungeon/raid in a timely manner because people have varying time constraints and other things to do. If anyone should be using pf for group content, its these types of players.
    (3)

  3. #3
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Selova View Post
    Its also silly to make demands of the majority of players in DF to form their own groups in pf because there are a select few people out there that enjoy this bizarre playstyle choices. Running the same dungeon for the 300th time in the span of a expansion cycle single targeting every single mob in a dungeon every. single. time. is not a enjoyable experience and no kind of twisted weird logic could convince me otherwise. The fact is, players with these incredibly odd playstyles are in the minority and are a hindrance and detriment in groups where the desired goal is,to complete the dungeon/raid in a timely manner because people have varying time constraints and other things to do. If anyone should be using pf for group content, its these types of players.
    Perhaps, but i think its silly that people always seem to feel they are the majority vote just because they scream the loudest. If the majority wanted fast and all pulls likely SE wouldn't have put those walls up. I honestly doubt the angry loud voices who constantly make demands like these and are looking for active ways to kick slower people from "Duty finder" rather then do like the real majority of players like this who spam "Party finder" for "speed runs" are the majority. They just want to be because they yell the loudest.

    Been playing this game since 2010 and the people who rush everything are also the people who rush to get off un sub and come back for patches. Not all mind you, but quite a few... quite a few. and I miss a lot of these people when they are gone too. So no, though I have no real problem rushing a dungeon and aoeing to get out of a boring party, my true fun comes from the DF that chit chats and has fun together even at the course of a few mistakes.

    Also demands? Go look at your PF, im always joining speed runs when im in the mood to do so. This isnt making a demand its saying if this is a big problem for you(perhaps you only have hr or two to play, it's a perfectly legit reason) to join your type in PF, because im sure they would like to get a move on too and not wait around to fill any more then fight one group at a time. This is what people are doing to combat it, trying to fight that and come here to talk about kicking low players is absurd and childish. Do what the people who dont want to waste time do, they started that, they wernt forced, they do it because it's smart and lets them avoid "scrubs" as it were.
    (1)
    Last edited by Kyri; 08-24-2017 at 02:21 AM.

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  4. #4
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kyri View Post
    Perhaps, but i think its silly that people always seem to feel they are the majority vote just because they scream the loudest. If the majority wanted fast and all pulls likely SE wouldn't have put those walls up.
    But the walls contain 2-3 packs which completely nulls that point. The walls would be 1 pack each if SE was enforcing what you're
    Implying.
    (2)

  5. #5
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Greedalox View Post
    But the walls contain 2-3 packs which completely nulls that point. The walls would be 1 pack each if SE was enforcing what you're
    Implying.
    Originally there was none, I feel 1-3 packs is actually pretty okay. and a lot less stresful for those who are still learning to tank and have tank anxiety. If the best way to a group peace is compromise in my opinion mind you, groups of 2-3 seems a more fair compromise then trying to throw a wall up on every set and the best way the game developers could say "Hey this is our vision but both side a and side b we hear you and want to find the best solution to make you both happy." It's my take on a lot of speed runners taking it to PF(and sometimes even I join these groups. I do know how to speed run and I do love blowing things up as a blm! I just take most of my fun from ffxiv from the people and encounters with new people) is just a great way to ensure they get to rush the content and fit in as many as they can in the short timeframe they have to work with at that time.

    I do not shun these people who want to go fast and PF, I think they are smart. Like walling 2-3 I feel the people who take speed runs to pf are equally trying to compromise for a system everyone can enjoy and a less guilt ridden feel if they have to kick someone for being slow in a "Speed run pf" vs a random person in a df that leaves them feeling mixtures of anger, frustration or guilt for kicking someone just because they were learning. In a way to me its no different then spending weeks learning to do a raid, getting good at it and only joining pf's that are to the same expectations. Its not condeming to say "Make or join a pf for speedruns" its saying "do yourself a favor, if it is likely to give you a headache to have to deal with people like that today, maybe you only have2 hr till reset or work, who knows, try pf, don't get held back because you can be selective.

    I enjoy the people and though I do advocate for PF a speed run if slower players upset you or keep you from meeting your goals.I play like... 3-5 characters and slow doesn't always get my caps in. I might enjoy helping new players and taking my time in df but thats why I only que that way if I have time to be in the moment with the party and perhaps have good, abeit slower, time.
    (0)
    Last edited by Kyri; 08-24-2017 at 02:27 AM.

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  6. #6
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kyri View Post
    I enjoy the people and though I do advocate for PF a speed run if slower players upset you or keep you from meeting your goals.I play like... 3-5 characters and slow doesn't always get my caps in. I might enjoy helping new players and taking my time in df but thats why I only que that way if I have time to be in the moment with the party and perhaps have good, abeit slower, time.
    My previous post got deleted for something unrelated (I believe) to what I said in a reply to you, so I will say it again..

    This thread is not about speed, or players that would prefer "a slower run".
    Nor is it about players who don't want to do a single-pack run.
    This thread is not about whether people should pull groups or do singles in a dungeon.. I don't think anyone here is really complaining about that so much..
    This is about a DPS adjusting to what the tank pulls.

    If a tank has more than 4 mobs on them, then all DPS jobs should be using their AoE skills. End of story.

    Tanks run out of buffs.
    Healers run out of buffs & MP.
    Not killing the mobs fast enough because 1 or both of the DPS decide they want to practice their single target rotation, or do not believe in using AoE for some reason or another is only putting excess stress on the tank and healer.

    The tank is the player who sets the pace of a dungeon.
    If the tank decides to pull 10 mobs, then the DPS should be adjusting to this and using AoE skills.
    If they are only pulling a single pack, then DPS should generally be doing single target at 3 or less (varies depending on job).

    There is literally no argument for the counter here.

    Again, I will highlight the point for clarity.
    It's not about whether you want to do a speed run or a slow run - it's about adjusting to the rest of your party and performing your job as a DPS, depending on how many mobs are in play.

    Quote Originally Posted by Interceptor View Post
    I do it a lot of times just to work on my single target rotation. Especially if there's already a heavy AOE damage job in my group.
    That is what striking dummies, the dungeon bosses, and Stone, Sky, Sea is for.
    When there are 4 or more mobs, you should be using AoE skills.
    You're literally causing the other 3 players in your party unnecessary stress.
    (0)
    Last edited by Altena; 08-24-2017 at 11:33 AM.

  7. #7
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Don't know if it's been said, but to add my 2 cents:

    Sometimes, as melee, using my AoE rotation is just frustrating. A prime example of this is when a tank won't stop shuffling the mobs -- not to get out of AoEs and readjust, but simply turning or running back and forth. DRG's AoE (at 60, anyway) is Geirskogul, a line AoE, and a GCD attack... which is a line AoE. If you can't keep the trash still long enough for my AoE to work, I'm not going to use it. It would literally be faster for me to burn down an enemy at a time.

    Secondly: I think a lot of melee DPS just don't think they're supposed to AoE. As soon as I hit 60 on DRG, I thought BotD was my priority, and their AoE GCD doesn't proc anything to extend BotD's timer. So I single-targeted for a while there, thinking it was better. I can't speak for the other melee jobs, but if their 50/60 rotation is focused around single target, a person might prioritise that because they don't know.
    (0)

  8. #8
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    So people who play their job how it is mean't to and have the higher dps are elitist now?
    Alrighty....
    All mellee dps now have at least 2 forms to get tp back, so what exactly is the excuse not to aoe larger stacks of enemies?

    And even worst would be an example that Foxy gave if a blm does not aoe, well clearly they do not know how the job functions
    (4)

  9. #9
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    I always found a pattern to this. It's always the lower-end players that call out people for being elitist.

    Giving advice on how to play a job more optimal isn't being elitist, it's actually learning to be more beneficial to everyone. You may remember one key point about your job and that could change your experience for the better in the game.

    You'd be surprised to learn that higher-end players don't actually give that kind of flack in-return to learning to play better, in-fact many want to learn more from players they consider good.
    (6)

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