Your friend was guilty of kick abuse. Letting go till end and kicked ng right before final boss.The person in question did that AFTER seeing how slow stuff was dying. Gear is not a concern, overall performance is. They where just trying to figure out WHY it was so bad. So.. this situation would taken the same course with a DPS meter. Also you did say "never" so you are disagreeing with your own post, maybe an edit is in order.
Before first boss* its like 3 pulls
The only abuse was done was that DPS cheating the ilevel requirement. if it says you need an average ilevel of 300, it means ilevel 300 with having all your spells and level 70 quest done. There needs to be more requirements in the game using the DF before you should be able to queue for something. Do you think it i right for a lv 70 BLM to do the last level 70 dungeon without foul or being prepared properly? On top of the lack of communication on the BLM's part?
and that is false, that is my issue. "Almost never" would been more fitting
Last edited by Vstarstruck; 01-10-2018 at 08:30 AM.
Kicking for bad performance and lack of communication are titled under "differing playstyles". Its completely allowed. Regardless if you don't agree with it it's not abuse, even if it was at the final boss.
Sorry misread it, thought you were at end of run.
Put a minigame in the Saucer or something that rewards players based on their output, like a strongman competition. Have a completed round show average stats of other players at your level range (no gear stats compiled, just you, your knowledge, and your available skills). Keep it private, not showing names in a competitive environment or leaderboard.
Boom, in-game parser without having an actual parser. Totally accessible and rewarding to use.
No because most players lose dps while doing mechanics: they stop hitting buttons completely, don't keep uptime if they're a melee because they play way too safe, or just mess up their rotation constantly while doing mechanics. There are plenty of players who hit decent stone sea sky dps, but their real fight dps is beyond terrible.Put a minigame in the Saucer or something that rewards players based on their output, like a strongman competition. Have a completed round show average stats of other players at your level range (no gear stats compiled, just you, your knowledge, and your available skills). Keep it private, not showing names in a competitive environment or leaderboard.
Boom, in-game parser without having an actual parser. Totally accessible and rewarding to use.
Plus this also doesn't take into account party buffs. Bard damage in particular is heavily reliant on the performance of other members in the party as well, particularly the presence of any job that can boost their critical hit rate.No because most players lose dps while doing mechanics: they stop hitting buttons completely, don't keep uptime if they're a melee because they play way too safe, or just mess up their rotation constantly while doing mechanics. There are plenty of players who hit decent stone sea sky dps, but their real fight dps is beyond terrible.
Anyone that has ever leveled a Bard to 70 will tell you that SSS is a terrible metric. And if you haven't leveled a Bard and still think SSS is a good enough metric, go level a Bard and witness how they basically transform into ranged Monks with the presence of a Dragoon/Astro/Scholar properly using their support. The difference can mean as much as a 8-10%+ damage increase.
What prevents the "parser" minigame from having mechanics that players have to work around? Even the hall of the novice has mechanics.
The whole point of removing gear stats and buffs is that being good at it would require YOU to actually master YOUR personal rotation. You want a high score? You need to maximize yourself against varying enemies and move around, just like a normal play.
I just feel like if we want a tool that actually gives us a good environment to practice that players will actually use without provocation. SSS is too simple. Hall of Novice is too easy.
I don't think a minigame is the solution, because the best training to get better in a specific fight like v4s is actually doing v4s. That holds true for every role imo, despite me speaking from an healer standpoint here. Don't get me wrong, i still want an training arena for healers and so on, but overall this won't be a good way to judge the performance in a specific fight, because mechanics are different and everyone has problems with other mechanics.What prevents the "parser" minigame from having mechanics that players have to work around? Even the hall of the novice has mechanics.
The whole point of removing gear stats and buffs is that being good at it would require YOU to actually master YOUR personal rotation. You want a high score? You need to maximize yourself against varying enemies and move around, just like a normal play.
I just feel like if we want a tool that actually gives us a good environment to practice that players will actually use without provocation. SSS is too simple. Hall of Novice is too easy.
Last edited by era1Ne; 01-10-2018 at 03:51 PM.
I don't think that's her/his point. This mini game would be for the casual peeps that have no idea how to play their roles lol. Give people who probably have no intention of stepping into O4S a way to gauge their performance, but make it kinda fun. This whole thread seems to be talking about casuals in DF coasting by with no idea where their performance should sit, this idea seems like something someone might take a crack at for the lols and actually learn something in the process. Not saying it couldn't use some work, but the spirit of it isn't bad.I don't think a minigame is the solution, because the best training to get better in a specific fight like v4s is actually doing v4s. That holds true for every role imo, despite me speaking from an healer standpoint here. Don't get me wrong, i still want an training arena for healers and so on, but overall this won't be a good way to judge the performance in a specific fight, because mechanics are different and everyone has problems with other mechanics.
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