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  1. #331
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Vstarstruck View Post
    The person in question did that AFTER seeing how slow stuff was dying. Gear is not a concern, overall performance is. They where just trying to figure out WHY it was so bad. So.. this situation would taken the same course with a DPS meter. Also you did say "never" so you are disagreeing with your own post, maybe an edit is in order.
    Your friend was guilty of kick abuse. Letting go till end and kicked ng right before final boss.
    (0)

  2. #332
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Cakekizyy View Post
    Your friend was guilty of kick abuse. Letting go till end and kicked ng right before final boss.
    Before first boss* its like 3 pulls
    Quote Originally Posted by Vstarstruck View Post
    By the time they where on the last pull before the first boss
    The only abuse was done was that DPS cheating the ilevel requirement. if it says you need an average ilevel of 300, it means ilevel 300 with having all your spells and level 70 quest done. There needs to be more requirements in the game using the DF before you should be able to queue for something. Do you think it i right for a lv 70 BLM to do the last level 70 dungeon without foul or being prepared properly? On top of the lack of communication on the BLM's part?

    Quote Originally Posted by RichardButte View Post
    I said: "a DPS player can be utterly horrible at their role yet never get called out for it".
    and that is false, that is my issue. "Almost never" would been more fitting
    (0)
    Last edited by Vstarstruck; 01-10-2018 at 08:30 AM.

  3. #333
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Cakekizyy View Post
    Your friend was guilty of kick abuse. Letting go till end and kicked ng right before final boss.
    Kicking for bad performance and lack of communication are titled under "differing playstyles". Its completely allowed. Regardless if you don't agree with it it's not abuse, even if it was at the final boss.
    (3)

  4. #334
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Sorry misread it, thought you were at end of run.
    (2)

  5. #335
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Put a minigame in the Saucer or something that rewards players based on their output, like a strongman competition. Have a completed round show average stats of other players at your level range (no gear stats compiled, just you, your knowledge, and your available skills). Keep it private, not showing names in a competitive environment or leaderboard.

    Boom, in-game parser without having an actual parser. Totally accessible and rewarding to use.
    (2)

  6. #336
    Player
    Salted's Avatar
    Join Date
    Dec 2017
    Posts
    9
    Character
    Salted Tanks
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ametrine View Post
    Put a minigame in the Saucer or something that rewards players based on their output, like a strongman competition. Have a completed round show average stats of other players at your level range (no gear stats compiled, just you, your knowledge, and your available skills). Keep it private, not showing names in a competitive environment or leaderboard.

    Boom, in-game parser without having an actual parser. Totally accessible and rewarding to use.
    No because most players lose dps while doing mechanics: they stop hitting buttons completely, don't keep uptime if they're a melee because they play way too safe, or just mess up their rotation constantly while doing mechanics. There are plenty of players who hit decent stone sea sky dps, but their real fight dps is beyond terrible.
    (1)

  7. #337
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Salted View Post
    No because most players lose dps while doing mechanics: they stop hitting buttons completely, don't keep uptime if they're a melee because they play way too safe, or just mess up their rotation constantly while doing mechanics. There are plenty of players who hit decent stone sea sky dps, but their real fight dps is beyond terrible.
    Plus this also doesn't take into account party buffs. Bard damage in particular is heavily reliant on the performance of other members in the party as well, particularly the presence of any job that can boost their critical hit rate.

    Anyone that has ever leveled a Bard to 70 will tell you that SSS is a terrible metric. And if you haven't leveled a Bard and still think SSS is a good enough metric, go level a Bard and witness how they basically transform into ranged Monks with the presence of a Dragoon/Astro/Scholar properly using their support. The difference can mean as much as a 8-10%+ damage increase.
    (1)

  8. #338
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    What prevents the "parser" minigame from having mechanics that players have to work around? Even the hall of the novice has mechanics.

    The whole point of removing gear stats and buffs is that being good at it would require YOU to actually master YOUR personal rotation. You want a high score? You need to maximize yourself against varying enemies and move around, just like a normal play.

    I just feel like if we want a tool that actually gives us a good environment to practice that players will actually use without provocation. SSS is too simple. Hall of Novice is too easy.
    (4)

  9. #339
    Player
    era1Ne's Avatar
    Join Date
    Aug 2016
    Posts
    360
    Character
    Kira Thrinaria
    World
    Shiva
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ametrine View Post
    What prevents the "parser" minigame from having mechanics that players have to work around? Even the hall of the novice has mechanics.

    The whole point of removing gear stats and buffs is that being good at it would require YOU to actually master YOUR personal rotation. You want a high score? You need to maximize yourself against varying enemies and move around, just like a normal play.

    I just feel like if we want a tool that actually gives us a good environment to practice that players will actually use without provocation. SSS is too simple. Hall of Novice is too easy.
    I don't think a minigame is the solution, because the best training to get better in a specific fight like v4s is actually doing v4s. That holds true for every role imo, despite me speaking from an healer standpoint here. Don't get me wrong, i still want an training arena for healers and so on, but overall this won't be a good way to judge the performance in a specific fight, because mechanics are different and everyone has problems with other mechanics.
    (3)
    Last edited by era1Ne; 01-10-2018 at 03:51 PM.

  10. #340
    Player
    SeriousxSarcasm's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    Quote Originally Posted by era1Ne View Post
    I don't think a minigame is the solution, because the best training to get better in a specific fight like v4s is actually doing v4s. That holds true for every role imo, despite me speaking from an healer standpoint here. Don't get me wrong, i still want an training arena for healers and so on, but overall this won't be a good way to judge the performance in a specific fight, because mechanics are different and everyone has problems with other mechanics.
    I don't think that's her/his point. This mini game would be for the casual peeps that have no idea how to play their roles lol. Give people who probably have no intention of stepping into O4S a way to gauge their performance, but make it kinda fun. This whole thread seems to be talking about casuals in DF coasting by with no idea where their performance should sit, this idea seems like something someone might take a crack at for the lols and actually learn something in the process. Not saying it couldn't use some work, but the spirit of it isn't bad.
    (1)

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