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Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
Thanks
Scholar
Since I have no experience in gameplay design or balancing whatsoever, this might be hilariously OP and unbalanced, also not eaxactly 12 buttons, but pet abilities and summon don´t really count
1. Physick - Single target heal with 400 potency, 2s cast ,2.5s recast, low MP cost
2. Mend - AoE heal with 200 potency, 2s cast ,2.5 recast, moderate MP cost
3. Adloquium - Single target shield with 600 shield potency and no heal potency, instant, 2.5 recast, high MP cost roughly 5% of max MP
4. Succor - AoE shield with 300 shield potency and no heal potency, instant, 2.5 recast. high MP cost roughly 10% of max MP
5. Aetherflow - grants 2 Aetherflow stacks and restores 15% of max MP, 60s CD
6. Plague - AoE DoT with an overall potency of 1900 over 30s, 3s cast, 2.5 recast, slightly higher MP cost (roughly the potency of Misma and Bio 2, if my math isn´t completly off)
7. Resurrection - Resurrects target to a weakend state, 4s cast, 2.5s recast, high MP cost
8. Broil - Single target spell 230 potency, 2s cast, 2.5 recast, moderate MP cost
9. Sacred Soil - Party members within area will suffer 20% less damage and next succor costs no MP, duration 15s, 60s CD, costs 1 Aetherflow stack
10. Leeches - Removes a single detrimental effect from target, 1s cast, 2.5s recast, low MP cost
11. Indomitability - Restores own HP and the HP of all nearby party members with 400 potency, 30s CD, costs 1 Aetherflow stack
12. Dissipation - Switches active fairy, 30s CD, costs 1 Aetherflow stack
not necessarily acquired in this order
Fairy Abillities
Eos
Whispering Dawn - same, costs now 5 Fairy Gauge points
Selene
Silent Dusk - Reduces incoming damage for the whole party by 5% and multiplies their current shield potency by 1.5, duration 5s, 90s CD, costs 5 Fairy Gauge points
Embrace still works the same way as it does now, but can no longer be set to a hotbar and can´t be used manually
Fairy Gauge now builds up by successfully using shielding spells on yourself or party members, Adlo +1 and Succor +2 with a maximum of 10
Fairy abilities no longer share a cooldown, but will overwrite each other.
The main idea behind this design is to make Scholar a tactical migation healer with good mobility due to lower castimes on his heals. The complexity lies in the high MP costs of his shielding spells, forcing the player to decide which attacks to migate and which to heal through, while considerng the matter of filling the Fairy Gauge through shielding. The increase of MP restored by Aetherflow is to compensate for the loss of Lucid Dreaming and the loss of the third Aetherflow ensures that all three Aetherflow abilities can´t be used on 1 CD, resulting in more tactical gameplay.
Last edited by Einherjar19; 08-25-2017 at 06:58 AM.
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, also not eaxactly 12 buttons, but pet abilities and summon don´t really count 


