
The problem is incentivizing other people to do it, not just people that are level 60+. There's no way you're going to achieve a reasonable balance if you only appeal to people at certain levels.
Not making it a 60+ requirement will have a worse effect overall in game. Players that previously only played DPS would only play tank or healer long enough to get the clusters needed to slot material on their main then not touch it again until they needed more clusters. The only thing you succeed in doing is causing the value of grade 6 combat materia to crater like grade 5 did at the launch of SB.

Echoing this as another main tank.
Equally, removing the limit would flood the market and make the bonus entirely unappealing.
This.Not making it a 60+ requirement will have a worse effect overall in game. Players that previously only played DPS would only play tank or healer long enough to get the clusters needed to slot material on their main then not touch it again until they needed more clusters. The only thing you succeed in doing is causing the value of grade 6 combat materia to crater like grade 5 did at the launch of SB.
We'd also see an influx of bad tanks/healers only there to get the bonus/fill up on materia.
Guild Leader, Dungeons & Dragoons <<DnD>>
Phoenix-EU
Also not having the 60+ requirement would probably equate to never seeing a dungeon over lv 30 in leveling roulette again >.>

That's already the case with a lot of people. You can change the rewards so that it isn't a cracked cluster for people below 60. Just give them some kind of greater incentive.Not making it a 60+ requirement will have a worse effect overall in game. Players that previously only played DPS would only play tank or healer long enough to get the clusters needed to slot material on their main then not touch it again until they needed more clusters. The only thing you succeed in doing is causing the value of grade 6 combat materia to crater like grade 5 did at the launch of SB.
There really isn't anything else they could add. Either it would a market flood of some type of item or it would be something that wouldn't work as an incentive to actually get other players to do the leveling roulette. Hardly anyone is going to do leveling roulette for machi matter when they can just buy the material from the MB for like 3K or less depending on the day.
You need to realize the entire point of putting the cracked cluster as an adventurer in need bonus for 60+ jobs was to draw in players experienced in the role to queue the roulette. Its not there to make you profit while leveling a character or use a job you never played before to farm material for your DPS main.

It doesn't even need to be an item. It could literally be just experience/gil. The problem is the Adventurer In Need award isn't enough to attract anyone at the lower levels, resulting in long dungeon queues anyways. There's no point in going into queue if you can get more out of a single dungeon mob at your level.There really isn't anything else they could add. Either it would a market flood of some type of item or it would be something that wouldn't work as an incentive to actually get other players to do the leveling roulette. Hardly anyone is going to do leveling roulette for machi matter when they can just buy the material from the MB for like 3K or less depending on the day.
You need to realize the entire point of putting the cracked cluster as an adventurer in need bonus for 60+ jobs was to draw in players experienced in the role to queue the roulette. Its not there to make you profit while leveling a character or use a job you never played before to farm material for your DPS main.
Again you are missing the point. The Adventurer in need bonus on leveling roulette is there to give players experienced in that role more incentive to actually queue that roulette. They don't need added incentive to get more people with a job in that role at lv 18 to join the roulette. Already the in need bonus gives exp and gil on roulettes in general aside from expert. Anything they do to try and get more low level players in roles to queue will either be too low to have an impact or just be exploited by people.It doesn't even need to be an item. It could literally be just experience/gil. The problem is the Adventurer In Need award isn't enough to attract anyone at the lower levels, resulting in long dungeon queues anyways. There's no point in going into queue if you can get more out of a single dungeon mob at your level.
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