Quote Originally Posted by Sandpark View Post
1. Do you mean those npcs out in the middle of nowhere with no name tag? Because I have never seen my retainers out in the field.
Yes, I was referring to those NPCs. In several of the 2.0 areas NPCs wearing the retainer uniform will local spawn (spawning only on your computer/ps4) and act out various gathering actions (mining/logging/fishing/etc). They can't really do your retainers due to retainer data not being stored on your pc/ps4.
2.Those are not really as deep or involving as Besieged. The closest thing this game had was Hamlet which got canned. But it still was no Besieged.
Attack on Highbridge plays out pretty much like a scaled down (and more sane) Besieged.
  • Attack on Highbridge: Prelude - Qirin attack the number of Brass Blades NPCs that survive the fate determine the number of generic NPC defenders during the subsequent FATEs.
  • Attack on Highbridge: Act I - Qirin continue to attack now trying to destroy supply boxes and kidnap civilian NPCs. 3 named NPCs that make a lot of double entendre lead the way. All crates destroyed/civilian Npcs kidnapped is a failure any saved crates/civilians are carried over to Act II.
  • Attack on Highbridge: Act II - Qirin notorious monster attacks. Must kill the NM while continuing to defend crates/civilians.
  • Attack on Highbridge: Act III - Attack on Qirin camp to rescue any kidnapped civilians/kill the Amalj'aa mastermind.
  • If Acts I through III are failed the shop at Highbridge has a very limited selection until the chain is successfully completed and a modified version of Act III (Attack on Highbridge: Denouement) must be completed to reset the npcs.

There you have it.

3.I don't PvP much but if it exist there that's cool. I want PvE versions.
Since all zones need to be timeline "neutral" that is not really possible.