

Remove teleport.
Not all teleport needs to be removed though. Just Leave about 6 major teleport hubs, like in FFXI. 1 in Thanalan, 1 in shroud, 1 in noscea, 1 in mor dhona, 1 in Fringes, 1 in Doma.
That's it. This will encourage people to use airships, boats, to access major cities that dont have teleport. And make those airship, boat, and yes, let's implement the Thanalan train , not skippable cutscene, make them real time but not too long. In FFXI even if you want to go to a major city, you had to do this.
If you want to go further, have only Healers able to teleport to encourage interaction between players.
yes to this 10 times over.
I'm not strictly a fan of teleport removal, but just to throw this out there:
In 1.x, Teleports were not linked to gil. Instead, they were linked to a slowly regenerating resource called anima. This made for reduced proportion of teleports overall, while also being more casual-friendly (or high-playtime-unfriendly, since you only had, essentially, x teleports per day/week/etc.). Additionally, teleports were more spread out, but there were also hubs alike to Souls-ish aether-fissures that you could make a home point. This allowed you to return relatively quickly upon death (more important in that mob camp grinding back then was much more productive, but with such activity came a higher chance of death), but meant that you were still traveling fairly large distances routinely, taking in the landscape. That said, more mission check-ins were also completed via linkpearl...
Last edited by Shurrikhan; 08-19-2017 at 03:31 PM.
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