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  1. #1
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    761
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Remove teleport.

    Not all teleport needs to be removed though. Just Leave about 6 major teleport hubs, like in FFXI. 1 in Thanalan, 1 in shroud, 1 in noscea, 1 in mor dhona, 1 in Fringes, 1 in Doma.

    That's it. This will encourage people to use airships, boats, to access major cities that dont have teleport. And make those airship, boat, and yes, let's implement the Thanalan train , not skippable cutscene, make them real time but not too long. In FFXI even if you want to go to a major city, you had to do this.

    If you want to go further, have only Healers able to teleport to encourage interaction between players.
    (7)

  2. #2
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Hycinthus View Post
    Remove teleport.
    I used to have an efficient route stickied on screen for going to places.
    I'd love this idea if it wasn't for unspoiled/timed gathering nodes.
    They already extended the time because people panic when they missed the schedule.
    (0)

  3. #3
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Hycinthus View Post
    Remove teleport.

    Not all teleport needs to be removed though. Just Leave about 6 major teleport hubs, like in FFXI. 1 in Thanalan, 1 in shroud, 1 in noscea, 1 in mor dhona, 1 in Fringes, 1 in Doma.

    That's it. This will encourage people to use airships, boats, to access major cities that dont have teleport. And make those airship, boat, and yes, let's implement the Thanalan train , not skippable cutscene, make them real time but not too long. In FFXI even if you want to go to a major city, you had to do this.

    If you want to go further, have only Healers able to teleport to encourage interaction between players.

    yes to this 10 times over.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Blackcanary View Post
    yes to this 10 times over.
    I'm not strictly a fan of teleport removal, but just to throw this out there:

    In 1.x, Teleports were not linked to gil. Instead, they were linked to a slowly regenerating resource called anima. This made for reduced proportion of teleports overall, while also being more casual-friendly (or high-playtime-unfriendly, since you only had, essentially, x teleports per day/week/etc.). Additionally, teleports were more spread out, but there were also hubs alike to Souls-ish aether-fissures that you could make a home point. This allowed you to return relatively quickly upon death (more important in that mob camp grinding back then was much more productive, but with such activity came a higher chance of death), but meant that you were still traveling fairly large distances routinely, taking in the landscape. That said, more mission check-ins were also completed via linkpearl...
    (0)
    Last edited by Shurrikhan; 08-19-2017 at 03:31 PM.

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Hycinthus View Post
    Remove teleport.
    Please god no.

    This accomplishes nothing except forcing people to spend more time in the open world running from point A to point B. Black Desert does this and I could only appreciate the same vista so long before I grew entirely bored. I don't want to spend my time travel, I want to do something. Making transportation unskippable cut scenes is equally arbitrary. You know would do? They got up from their desk and did something else while waiting for the game to finish it's silly boat ride. Doing either of these are a great way to encourage even more people to idle in certain solutions because they don't want to waste time.
    (1)