Quote Originally Posted by Antonio_Xul View Post
I've said this before, but one solution is to not create hubs. Spread out the end game NPCs to different maps. Put something vital everywhere. This convenience factor is what kills the population in the maps. Duty finder is OK, but also maybe eliminate the ability to choose specific dungeons and Raids from the menu and force people to travel to the entrance of the specific instance you want to do to create some activity in the zones.
This does little to make the maps themselves more attractive though. You're then just forcing additional time and movement in order to do something entirely separate. Placing a mere entrance to a dungeon in a particular place in itself does little to contextualize them, and spreading out key NPCs such as the Rowena vendors, materia melders, and the like each separately doesn't even make sense. Realistically, craftsman and vendors do gather at places convenient to their clients.