Quote Originally Posted by Blackcanary View Post
ARR feilt more alive because people used Fates to level up. People don't use fates any more to behonest with you. I said from the get go that they should make the dungeons open world dungeons instead of DF/instances. Not only would that improve the community in this game but you would no longer feel like ur the only person in this world out side towns.
Open world dungeons would be a train wreck between OP players stomping everything and packs of characters zerging everything, no one else would have a chance to do a thing.

Quote Originally Posted by Antonio_Xul View Post
I've said this before, but one solution is to not create hubs. Spread out the end game NPCs to different maps. Put something vital everywhere. This convenience factor is what kills the population in the maps. Duty finder is OK, but also maybe eliminate the ability to choose specific dungeons and Raids from the menu and force people to travel to the entrance of the specific instance you want to do to create some activity in the zones.
Indeed, this would help greatly. concentrating everything in a single location as a hub sucks players into that zone like a giant sponge, leaving other zones high and dry.