I can see a few reasons for that. The ARR story makes you go back and forth the maps, new players do FATEs or levequests for leveling and that FATEs were more efficient for leveling in ARR than they are in HW or SB.
Sometime I believe every game should use Gw2's system. All servers from the same datacenter send their player on the same instanced map, and when this map is full it creates a new one. if it's empty it deletes it.
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