Right off the bat synchronizing limit breaks with a stranger who's skill level is unknown to you comes to mind.There have been many situations where I noticed something crucial or needed to convey something during the match that quick chat doesn't, and STILL doesn't cover. I've provided more than enough examples in the "New Chat Restriction in the Feast" thread, so I won't go over them again. But as it stands, there are simply far too many situations that quick chat just can't cover.
This is so true it hurts. People will also say anything just to disagree with others in subjects like this. Fact of the matter is, yes there is some toxicity, but it's the amount expected when competitive people meet. You see it in every type of sport or competitive outlet. It's nowhere near as free-flowing as it is in PvE where everything's scripted and by the numbers. There's a vast difference in messing up a scripted mechanic multiple times in PvE and messing up your own timing/placement in PvP. Another issue I find with the quick chat is it's too spammable. With open chat, you have to actually type stuff. With quick chat, you can just mash a button to piss off your team. If anything needs to be fixed, I'd personally wish to see the quick chat being on the top of the list.
After 3.5, there were so many times in 8v8s where there are multiple casters on the other team and I wanted so badly to be able to type and tell my team "Don't fight on the choke point bridge against casters. Jump over the fences on both sides". . . but inability to say so forced me to watch as SMNs just multidotted, BLMs aoe slept people, and caster LBs were stacked for free, easy kills. Meanwhile, their 10 stacked tank or melee was freely running around the center behind them. . .
Yup. Tell me Quick Chat can fully answer that situation.
As long as this doesn't happen, I won't bother with PvP in XIV anymore. I really tried but it's so mind-numbingly dull in its current state that any other changes are entirely irrelevant to me; I'd much rather play GW2 and BDO to get my MMORPG PvP fix.
Sounds like that one new guy in our FC where he asked "is this all the skills in pvp?" and when i said yeah he replied "oh well might as well stick with LoL then" and that was potential new player that got turned off by lack of abilities. Assuming all new pvp players are bad or dumb is not way to go imo some of them have experience from other games and genres but pvp core is still same no matter the game, its all about outplaying and mindf..king and in MMO's you need tons of abilities to do that properly.
And yet one of the many complaints (mostly heard from people that didn't PvP before) was "too many buttons".
All the same ones you used (not all actually even used) at level 60 PvE, plus 6 PvP skills, again, not all used.
This baffles me greatly.
I tried playing MCH for 10 matches of 8v8 and it sucked. I couldn't kill anyone, I could only steal.. Classes are imbalanced and have way too little attacks.
Whose bright idea was it to make your only OGCD be 30secs long, only 1,000 potency, AND make the special effect require a close range AoE attack that has a 60sec cooldown and stun for only 2sec that also overheats your gun!? It's mind-boggingly dumb. I've lost so many kills due to no OGCD, no DoTs, no TP, and 10sec barrel cooldown.
Then Reload takes way too much TP. You're out of TP in seconds then you're useless since there's no way you're killing anyone without reload.
Meanwhile BRD can use Pitch Perfect(OGCD) doing 2,000, DoTs doing 3,000 over 15sec, Bloodletter(OGCD), Empyreal Arrow(1,000 potency OGCD) every 5sec, Sidewinder(OGCD) and then Barrage on a 10sec cooldown so you can happily push out 5,250 damage with Straight Shot -> Empyreal Arrow- > Sidewinder
EDIT: :0 Now that I think about it, Repertoire 3 Pitch Perfect would be a damage loss. Repetoire 2 Pitch Perfect is a 1,250 potency OGCD that you can use every 2 GCDs. Lol!
In Frontlines MCH is amazing(stealing and stupidity) but in 4v4 Feast... I can only imagine lol. I only. 8v8s, I'm doing 100k while BRDs are pulling out 200k.
Last edited by Magic-Mal; 08-24-2017 at 03:46 AM.
Yea it definitely baffles a majority of us. Somehow it appears we must sympathize for those who play PvE and cant some how make the transition over to PvP. PvP is meant to have some type of complexity and with enough practice complex does not even come to mind... more so fun and interactive. But i think the shaky pillar that the devs are standing upon is "mass appeal". They are failing to realize the FF14 community is like having a set of twins...although we have have a similar love for FF14 the visuals, values, aesthetic, story etc differences come about such as PvE and PvP... and you have to appropriate and cater to these differences with the SAME amount of love and passion. PvP just feels like the black sheep ... at the moment. Hoping for a whole Q and A segment LIVE,that best represents this side of the spectrum. With all of these similar threads,in essence, crying out for the same thing ...something has got to give.
Last edited by Keelyah; 08-24-2017 at 04:39 AM.
I'm questioning why BRD got to keep Empyreal Arrow but MCH couldn't keep Gauss Round (I think of them as fairly similar skills), why BTE was nerfed into the shadow realm (after already being nerfed before that), and why Barrage is fine for tripling attacks for what could be up to half an opponent's health, but MCH couldn't keep Ricochet?
It's like they took all the best skills we had (literally half the burst rotation), and left us with the Heated stuff. Nice and flashy, but not really so amazing in application. Good pressure, but that's about it really. I understand we can increase both potency and recast with Reload, but TP needs to go the extra mile there. And please, PLEASE, I'm formally begging you SE: separate Stun Gun from Gauss Barrel/the heat gauge. There's nothing worse than going for a crucial stun while in a cooling phase and having it cancel mid animation because your gauge reset.
I still love the job, and it's still strong, but it's an absolute slave to the GCD and many of our best tools just aren't there anymore, compared to other jobs.
Greetings,
We have few more updates to share regarding the plans for PvP moving forward.
Regarding PvP Actions
Prior to Patch 4.0, it was difficult to make modifications to actions for the sake of PvP balancing, as it would also have an effect on PvE. Now that this has become more flexible with the separation of PvP and PvE actions, we will begin to modify these actions, skills, and spells as necessary, including the possibility of completely replacing actions. However, please keep in mind that due to the development process, it may take some time for feedback to be reflected in-game. In the past, we did not make modifications to actions during a PvP season, largely due to the reasons we just mentioned, but we will be making modifications during PvP seasons in the future.
PvP in Patch 4.1
In Patch 4.1, a new large-scale PvP mode will be implemented. Stay tuned for details on this! Also, as we mentioned previously, data center-wide custom matches will be implemented.
As always, we thank you for your feedback, and ask you to continue to share it with us so we can make PvP better together!
Tony "Zhexos" Caraway - Community Team
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